Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Bard's Tale interview at GameBanshee

Click here and disable ads!

Bard's Tale interview at GameBanshee

Interview - posted by Vault Dweller on Sun 24 October 2004, 16:40:45

Tags: inXile Entertainment; The Bard's Tale (2004)

GameBanshee has posted an interview with inXile's Eric Flannum about Bard's Tale aka Role-Playing Redefined

Will players typically find their equipment while adventuring, or will much of it be purchased from merchants or even crafted? As a side note, can you tell us a bit about how inventory management will work overall?

Equipment is gained both while adventuring and from shopkeepers, we tried to keep things fairly split between the two. Our inventory system is so streamlined that it’s practically non-existent. We decided rather early that juggling items in the inventory and managing those 50 wolf pelts you picked up before you can go sell them to the shopkeeper just wasn’t something we wanted to focus on. To that end any non usable items that you pick up are instantly converted into silver for you. Each of our weapon and armor upgrade paths is also linear so if you find a new sword it is either going to be better, the same, or worse than what you currently have. If it is the same or worse we cash it in for you and if it is better we automatically equip it for you.​
And if I'm falling asleep from all the excitement, will you automatically swing my sword too?

There are 19 comments on Bard's Tale interview at GameBanshee

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.039139032363892 seconds