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Kult gets a happy from RPGDot

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Kult gets a happy from RPGDot

Review - posted by Saint_Proverbius on Thu 4 November 2004, 13:30:21

Tags: Kult: Heretic Kingdoms

RPGDot has posted their review of Kult: Heretic Kindgoms. It's overall positive with complaints about passive attunements and the like, but it scores a 79%. Here's a bit on the attunements:


There's a key strategic twist: many Attunements have a condition that must be met for the Attunement to work, such as "No Armour", "Melee" or an elemental alignment. In the case of elemental alignments, the character must be using a weapon of the correct alignment. For example, Fleet of Foot increases movement speed and is an air Attunement - it will only work in combination with an air weapon such as a Militia Air Bow. On the other hand, changing to a different weapon - say, a fire-aligned Shaman's Staff - will deactivate Fleet of Foot but any fire Attunements will instantly switch on. This opens up a gamut of possibilities: players may choose to specialise in one type of Attunement or combine different alignments, which can be accessed by switching weapons.​

Which would confuse the hell out of me, and force me to just deal with one element.

Thanks, Dhruin!

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