Dungeon Lords community Q&A at RPGVault
Dungeon Lords community Q&A at RPGVault
Interview - posted by Saint_Proverbius on Wed 16 February 2005, 14:42:49
Tags: Dungeon LordsThere's an interview focusing on Dungeon Lords with user submitted questions over at RPGVault. There's also some new screenshots of the game buried throughout. Anyway, on to the fun:
Is there a balance of different solutions - stealth vs. persuasion vs. brute force? Can you sneak through areas or is combat the only way?
Mark Harwood: The game primarily focuses on combat and spell casting - there are plenty of games that do stealth right now, and Dungeon Lords is designed as a traditional RPG, rather than trying to incorporate whatever seems popular at the moment. You'll be able to avoid some obstacles by being quick, but sneaking is not a primary focus.So, they're making an actiony nothin'-but combat CRPG because it's not popular at the moment? I also like the use of traditional RPG in the same guise as first ever fighting RPG.
Thanks for the link, rajajuju!
Is there a balance of different solutions - stealth vs. persuasion vs. brute force? Can you sneak through areas or is combat the only way?
Mark Harwood: The game primarily focuses on combat and spell casting - there are plenty of games that do stealth right now, and Dungeon Lords is designed as a traditional RPG, rather than trying to incorporate whatever seems popular at the moment. You'll be able to avoid some obstacles by being quick, but sneaking is not a primary focus.
Thanks for the link, rajajuju!
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