GameSpy Looks At Gauntlet: Seven Sorrows
GameSpy Looks At Gauntlet: Seven Sorrows
Preview - posted by Exitium on Sat 19 February 2005, 23:56:57
Tags: Gauntlet: Seven Sorrows; Midway GamesGameSpy has posted an early preview of John Romero and J.E. Sawyer's upcoming action RPG, Gauntlet: Seven Sorrows, which is due for release in October 2005. Here's a small snippet of the contents of the preview:
Health potions are gone. John Romero, in the demonstration of the game, was very adamant that they didn't want or need potions. Now, enemies you kill will drop small amounts of energy. This is a much more hands-on approach to survival, and means that the person in your party who's hurting had best get his or her butt to the energy pick-up before they bite it. This is all well and good, but I still miss hearing "Wizard needs food badly." At least I can play the original game on Midway Arcade Treasures 1.
While action is the intended means to gaming satisfaction, RPG elements are kept relatively light. Each character can manage their equipment in real-time, thus eliminating those annoying pauses we've become accustomed to in games like Dark Alliance 2 and Champions of Norrath. How many times have you yelled at your teammate to just pick a freakin' helmet already so you don't have to sit there looking at their armor-clad behind?I for one will miss those stupid sound bites, but the gain of having RPG elements (however light) in one of my favorite action games is a great boon.
Health potions are gone. John Romero, in the demonstration of the game, was very adamant that they didn't want or need potions. Now, enemies you kill will drop small amounts of energy. This is a much more hands-on approach to survival, and means that the person in your party who's hurting had best get his or her butt to the energy pick-up before they bite it. This is all well and good, but I still miss hearing "Wizard needs food badly." At least I can play the original game on Midway Arcade Treasures 1.
While action is the intended means to gaming satisfaction, RPG elements are kept relatively light. Each character can manage their equipment in real-time, thus eliminating those annoying pauses we've become accustomed to in games like Dark Alliance 2 and Champions of Norrath. How many times have you yelled at your teammate to just pick a freakin' helmet already so you don't have to sit there looking at their armor-clad behind?
There are 2 comments on GameSpy Looks At Gauntlet: Seven Sorrows