GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Dungeon Siege 2 interviewing at GameSpot

Click here and disable ads!

Dungeon Siege 2 interviewing at GameSpot

Interview - posted by Spazmo on Sat 5 March 2005, 05:08:43

Tags: Dungeon Siege 2; Gas Powered Games

Some dude by the name of Daniel Achterman has done an interview with Gamespot PC about the game he's designing, Dungeon Siege II.

DA: Without a doubt, the biggest request was for there to be more for players to do. Dungeon Siege was a party-based game, but you could only control one character in multiplayer, so it was a much simpler dynamic. Dungeon Siege II does two things on this front. First, it lets each player control multiple characters, so it brings that party-based dynamic in to multiplayer. Second, it gives players a lot more to do with each character. Players have a long list of spells to choose from at any given moment, and they have to use powers intelligently to keep up with their enemies. So Dungeon Siege II multiplayer really pulls them into the game.​
More? How about anything at all?

There are 5 comments on Dungeon Siege 2 interviewing at GameSpot

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.038923978805542 seconds