SW:KotOR preview on GameSpot
SW:KotOR preview on GameSpot
Preview - posted by Saint_Proverbius on Wed 6 November 2002, 07:53:29
Tags: Star Wars: Knights of the Old RepublicGameSpot has landed themselves a preview of the Star Wars based CRPG that BioWare is working on, Star Wars: Knights of the Old Republic. Here's a sample:
The gameplay in Knights of the Old Republic is shaping up to be a truly impressive balancing act that will walk the line between the deep gameplay and options available in BioWare's PC RPGs and the far more simplistic RPGs found on consoles. Rather than opt to cannibalize both styles of game, BioWare has layered them to offer two distinct levels of play in Knights of the Old Republic. The core gameplay uses the basics of all RPGs and focuses on exploration, character interaction, quests, and character development. The exact mechanics, especially those revolving around character creation and development, can be tailored to suit your preferences. If you're accustomed to the fairly limited options in console RPGs, it will be possible to create a character and hop into the game with a minimal amount of work. You'll just pick a name, a gender, and a class; choose some default options the game offers you; and then hop into the game. If you prefer PC RPGs or you're hankering for more to do with your virtual self, you'll find the ability to customize nearly every aspect of your character's attributes and abilities.
What? You mean BioWare hasn't done that balancing act between console and PC CRPGs before? I thought they'd been doing that since the late 1990s.
Spotted on VoodooExtreme
The gameplay in Knights of the Old Republic is shaping up to be a truly impressive balancing act that will walk the line between the deep gameplay and options available in BioWare's PC RPGs and the far more simplistic RPGs found on consoles. Rather than opt to cannibalize both styles of game, BioWare has layered them to offer two distinct levels of play in Knights of the Old Republic. The core gameplay uses the basics of all RPGs and focuses on exploration, character interaction, quests, and character development. The exact mechanics, especially those revolving around character creation and development, can be tailored to suit your preferences. If you're accustomed to the fairly limited options in console RPGs, it will be possible to create a character and hop into the game with a minimal amount of work. You'll just pick a name, a gender, and a class; choose some default options the game offers you; and then hop into the game. If you prefer PC RPGs or you're hankering for more to do with your virtual self, you'll find the ability to customize nearly every aspect of your character's attributes and abilities.
What? You mean BioWare hasn't done that balancing act between console and PC CRPGs before? I thought they'd been doing that since the late 1990s.
Spotted on VoodooExtreme