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Hellgate interview at TVG, part II

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Hellgate interview at TVG, part II

Interview - posted by Vault Dweller on Fri 1 July 2005, 23:57:06

Tags: Bill Roper; Flagship Studios; Hellgate: London

TVG has posted the second, less generic and more informative part of the <a href=http://www.totalvideogames.com/articles/Hellgate:_London_-_Q&A..._Feature_7979_3917_0_0_0_0_20.htm>Hellgate interview[/url] with Bill Roper.


Hellgate: London combines the best elements of Role-Playing games and First-Person action games. The player creates a heroic character, completes quests and battles through innumerable hordes of Demons to advance through experience levels and branching skill paths. A robust, flexible skill and spell system, highly customizable appearances and a massive variety of randomly generated equipment and levels allow players to create their own unique hero.
...
Yet mankind is a race of survivors. Men and women hide in the shadows of their former dominance, struggling to survive, yearning to strike back at their conquerors. Small pockets of resistance have formed, and they are learning…

Learning how to travel undetected…
Learning how to forge ancient, forgotten weapons…
Learning how to harness the arcane powers of magic…
Learning how to kill Demons…
...
Events are randomly placed occurrences in the world that you may or may not find. They take place in any adventuring area, either topside in the ruins of London, or beneath the city in the Underground areas. Just like the environments themselves, they are randomly generated so you’ll never know what you’re going to find. For example, one time when you’re running a patrol topside, you may find an abandoned truck that shakes when you get close. As you move to the rear of the vehicle, the back doors burst open and a horde of Flesh Eaters ramble from the enclosed bed, honing in on you! During a different adventure in the same region, you run across a Templar who is surrounded by vicious Ravagers. Save his life and he gives you his PDA Link so he can return the favour by acting as an adventuring partner later in the game. Of course, there is no guarantee as to what event you’ll run across!​
Unlike D2, Diablo had many of such "events", and, imo, they made the gameworld more interesting and less static. Overall, Diablo was more immersive and had a better atmosphere, art, and style, so it would be nice to see more of that in Hellgate.

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