CVG Q&A on KotOR
CVG Q&A on KotOR
Interview - posted by Saint_Proverbius on Thu 14 November 2002, 23:03:27
Tags: Star Wars: Knights of the Old RepublicComputer & Video Games has posted a brief interview with BioWare boy, Ray Muzyka about Star Wars: Knights of the Old Republic. There's also a fairly long preamble there as well, so you can catch up on what you've missed so far.
In terms of actual Star Wars: Knights of the Old Republic gameplay, with the combat and the Force powers, did you ever consider making it more arcade-like, or were you always planning to base it on the Wizards of the Coast Star Wars rule-set?
Muzyka: Yeah, we always wanted it based on a rule-set. The option was there to use the Wizards of the Coast rule-set or make our own. We explored doing our own stuff, but then we picked up the Wizards RPG and thought, "This is pretty fun."
And of course, we've worked on Neverwinter Nights and Baldur's Gate at BioWare, and the Wizards Star Wars RPG rule-set is pretty similar, so we were familiar with that.
Yeah, because arcade-like combat belongs in CRPGs. Oh wait, no, it doesn't.
Spotted over at Shacknews
In terms of actual Star Wars: Knights of the Old Republic gameplay, with the combat and the Force powers, did you ever consider making it more arcade-like, or were you always planning to base it on the Wizards of the Coast Star Wars rule-set?
Muzyka: Yeah, we always wanted it based on a rule-set. The option was there to use the Wizards of the Coast rule-set or make our own. We explored doing our own stuff, but then we picked up the Wizards RPG and thought, "This is pretty fun."
And of course, we've worked on Neverwinter Nights and Baldur's Gate at BioWare, and the Wizards Star Wars RPG rule-set is pretty similar, so we were familiar with that.
Yeah, because arcade-like combat belongs in CRPGs. Oh wait, no, it doesn't.
Spotted over at Shacknews