Chris Avellone talks about dialogues
Chris Avellone talks about dialogues
Interview - posted by Vault Dweller on Sat 24 December 2005, 15:31:25
Tags: Chris Avellone; Obsidian EntertainmentRPG Dot has asked Chris Avellone <a href=http://www.rpgdot.com/index.php?hsaction=10053&ID=1197&sid=e4279ffeb1fe4969889c4e06ae1f2ac2>a few questions[/url] about dialogues and creative writing. Chris used this opportunity to reassure readers that a game like Planescape: Torment won't be made in the near future:
And lastly, always make sure dialogue doesn't get in the way for people who don't like it. If they want to short-circuit a conversation and just get a journal entry so they can go fireball the next person, they should be allowed to do so - we don't want to enforce a certain playstyle or force someone to listen to an exposition when all they want to do is throw magic missiles in some troll's face. They may not get as an emotionally satisfying experience as a more hardcore role-player, but that's not what they're there for, and a designer or writer shouldn't hamstring them.One may argue that people who like action should stick with action games (there is no shortage of those), and that trying to force a potentially deep RPG to be an action game is a mistake, but let's just hope that NWN2 will be a better game than the original.
And lastly, always make sure dialogue doesn't get in the way for people who don't like it. If they want to short-circuit a conversation and just get a journal entry so they can go fireball the next person, they should be allowed to do so - we don't want to enforce a certain playstyle or force someone to listen to an exposition when all they want to do is throw magic missiles in some troll's face. They may not get as an emotionally satisfying experience as a more hardcore role-player, but that's not what they're there for, and a designer or writer shouldn't hamstring them.
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