Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Who you should blame for poor elements of Oblivion

Click here and disable ads!

Who you should blame for poor elements of Oblivion

Interview - posted by DarkUnderlord on Tue 18 April 2006, 07:30:27

Tags: The Elder Scrolls IV: Oblivion

RPG Vault have a Q&A article up where they "ask 15 team members at Bethsoft to tell us what they're most proud of within their contributions to the hit RPG". Here are a couple:

Guy Carver - Lead Programmer: I am most proud of the Havok physics. Brendan Anthony and I did the majority of the work on this system and I consider it one of the most fun parts of the game.

Ahn Hopgood - Programmer: I worked on all non-combat and non-pathfinding AI plus gameplay. I am most proud of when an NPC does something the designers do not expect because they decide to "think" for themselves. Drives designers crazy. :)
I agree. Those moments of sheer NPC stupididty sure are a laugh. Here's a particularly good comment though:

Dan Teitel - Programmer: I was responsible for programming the weather and climate systems in Oblivion, and for portions of the user interface. I think my greatest source of pride, in terms of my contribution to this game, were the times during the play-testing phase when I was able to find a really egregious bug that no one else had discovered yet. Knowing the user would never see what I just saw definitely made me feel like I'd earned that day's pay.

One of the strange aspects of being a programmer is that we often measure our success more by the absence of things that are broken than by the things that work. A poorly functioning system is often more obvious to the player than a properly functioning one. Our job is to make the environment operate in a way that feels so natural to the player that they forget they aren't in a real universe.​
There you go, Oblivion is great because of all the shitty things that aren't broken, not because of the half-arsed implementation of everything they actually did manage to squeeze in. I think you missed a few broken things though Dan, like that interface you were working on.

In other Oblivion news, the next pay-through-the-nose download called "The Orrery" is out. It's a whole 62 cents cheaper than horse armour AND it actually adds real content to the game!

Spotted at: Blues News

There are 54 comments on Who you should blame for poor elements of Oblivion

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.046738147735596 seconds