GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Prelude to Darkness interview

Click here and disable ads!

Prelude to Darkness interview

Interview - posted by Saint_Proverbius on Wed 20 November 2002, 00:28:28

Tags: Prelude to Darkness

Mat Williams of Zero-Sum was kind enough to sit down and be interviewed about their CRPG, Prelude to Darkness. Here's a snippet:


8.) What's been done to assure that daggers and unarmed remain viable through the game since armor tends to absorb damage? How about other small but fast weapons?

Mat Williams: Well, building up daggers and unarmed skill gives powerful unique attacks. The advanced attacks for daggers can have a character striking 4-6 times in one attack. Even with the armor absorption, the chance to get a critical hit goes way up and criticals ignore armor.

Unarmed is tougher than dagger to be useful since an unarmed character can never parry an armed character. But with enough skill the character can learn to disarm opponents and the character's damage improves as the skill gets better. I don't have the philosophy that all paths have to be equal, some combat skills are going to be a little better than others. Unarmed _is_ viable, but it's not as easy. It's a fine line to walk between realism and fun there.

Thanks, Mat!

There are 0 comments on Prelude to Darkness interview

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.053999900817871 seconds