The Codex talks to Feargus
The Codex talks to Feargus
Interview - posted by Vault Dweller on Mon 26 March 2007, 04:53:40
Tags: Feargus Urquhart; Obsidian EntertainmentFeargus was nice enough to spare a moment and answer a few questions that Role-Player was dying to know the answers for. Enjoy!
9) What can we expect from your take on the Aliens license? Will we see a traditional Obsidian role-playing game or are you looking at other development possibilities, such as firstperson or emergent gameplay found in titles like Deux Ex or the upcoming Bioshock by Irrational Games?
I wish I could talk more about it right now, but I can say that Aliens is definitely a RPG. That's not to say that it's definitely like or not like any of our other RPGs, but we are thinking about RPG players as we figure out what to put in it. What we want to get out of the game more than anything is to really make you, the player, feel like you are in the Aliens "world". So, we are looking at everything Aliens is from the standpoint of the people, places and emotions brought on by the movies, books and graphic novels.He had me at "definitely a RPG".
9) What can we expect from your take on the Aliens license? Will we see a traditional Obsidian role-playing game or are you looking at other development possibilities, such as firstperson or emergent gameplay found in titles like Deux Ex or the upcoming Bioshock by Irrational Games?
I wish I could talk more about it right now, but I can say that Aliens is definitely a RPG. That's not to say that it's definitely like or not like any of our other RPGs, but we are thinking about RPG players as we figure out what to put in it. What we want to get out of the game more than anything is to really make you, the player, feel like you are in the Aliens "world". So, we are looking at everything Aliens is from the standpoint of the people, places and emotions brought on by the movies, books and graphic novels.