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The Broken Hourglass - Character Class Modding

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The Broken Hourglass - Character Class Modding

Development Info - posted by Role-Player on Mon 23 April 2007, 15:56:53

Tags: Planewalker Games; The Broken Hourglass

Jason Compton's latest expedition into the depths of The Broken Hourglass focuses on the code beneath Planewalker Games' project, and provides insight into how level paths and progression work from an engine perspective:

Consider a hypothetical "Earth Warrior" path, designed for an individual who favors the use of Earth element magic to resolve disputes but also isn't afraid to pick up a stout stick and swing it at opponents.

Desirable traits, in order, for such a path would include (truncated for simplicity in the example):

lore-of-earth: Receive bonus damage when you inflict Earth-based wounds on a target.
speedy-attacker: Your fighting style gives the Rapid quality to any weapon you wield, making your attacks harder to defend against.
regeneration: Gain the ability to heal wounds more quickly without rest or other intervention.
guarded-invocation: Learn how to cast spells without dropping your guard.

Desirable attributes for this path, and a recommended point share (adding up to 100 here for clarity) for each, would include:

earth_precision::30 -- Bone up on the ability to cast more effective Earth-based magics.
mana::15 -- Gain more magical strength.
hafted_precision::20 -- The right skill for a club-wielding Earth Warrior.
health::10 -- Has anybody ever had too many hit points?
strength::25 -- Strike harder and carry a bigger stick without encumbrance.
Do Earth Warriors also gain a penalty to sanity checks? Most tree-huggers don't play with a full deck, after all.

Spotted at: Planewalker Games

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