Mysteries of Westgate interview at RPG Vault
Mysteries of Westgate interview at RPG Vault
Interview - posted by Vault Dweller on Mon 29 October 2007, 15:29:29
Tags: Neverwinter Nights 2: Mysteries of WestgateIn case you missed the announcement, Mysteries of Westgate is a NWN2 "adventure pack", being developed by Ossian Studios, led by a former Bioware developer better known for Darkness over Daggerford, a NWN premium module. Here is an <a href=http://nwvault.ign.com/View.php?view=Interviews.Detail&id=311>interview[/url]:
4) Why was the Dragon Coast in general and Westgate in particular chosen for the setting for NWN 2: Mysteries of Westgate?
Luke Scull: The Dragon Coast has been described as a nest of vultures and thieves, a place where anything goes, and nowhere is that more apparent than in Westgate, the most powerful city in the region. We really wanted to tell a story brimming with intrigue and mystery, where myriad factions all tussle for dominance and the player is never sure where his or her true allies lie. With its cutthroat nature and complex political structure, Westgate was a perfect fit. It also represents a new and relatively unexplored setting for players who have had their fill of the Sword Coast over the years.
Alan Miranda: As Luke has said, the nature of Westgate itself is of a cutthroat metropolis of great racial diversity, which offers an ideal backdrop to weave an adventure into. We were looking for something different than the previous NWN1 games as well, and the challenge of doing a city-based game (vs a countryside exploration like in Daggerford) was an attractive one. I think city-based adventures require a lot of work to keep areas from feeling like non-interactive, empty backgrounds, and the team has really tried its best to develop significant sidequest content within the scope of the game.Sounds promising.
Spotted at: RPG Watch
4) Why was the Dragon Coast in general and Westgate in particular chosen for the setting for NWN 2: Mysteries of Westgate?
Luke Scull: The Dragon Coast has been described as a nest of vultures and thieves, a place where anything goes, and nowhere is that more apparent than in Westgate, the most powerful city in the region. We really wanted to tell a story brimming with intrigue and mystery, where myriad factions all tussle for dominance and the player is never sure where his or her true allies lie. With its cutthroat nature and complex political structure, Westgate was a perfect fit. It also represents a new and relatively unexplored setting for players who have had their fill of the Sword Coast over the years.
Alan Miranda: As Luke has said, the nature of Westgate itself is of a cutthroat metropolis of great racial diversity, which offers an ideal backdrop to weave an adventure into. We were looking for something different than the previous NWN1 games as well, and the challenge of doing a city-based game (vs a countryside exploration like in Daggerford) was an attractive one. I think city-based adventures require a lot of work to keep areas from feeling like non-interactive, empty backgrounds, and the team has really tried its best to develop significant sidequest content within the scope of the game.
Spotted at: RPG Watch
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