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Mysteries of Westgate interview at RPG Watch

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Mysteries of Westgate interview at RPG Watch

Interview - posted by Elwro on Tue 4 December 2007, 19:27:24

Tags: Neverwinter Nights 2: Mysteries of Westgate

RPG Watch<a> has an [url=http://www.rpgwatch.com/show/article?articleid=72&ref=0&id=9]interview with Alan Miranda, Luke Scull and Mat Jobe of Ossian Studios, the developers of Mysteries of Westgate, the first Adventure Pack for Neverwinter Nights 2.

RPGWatch: Cities can sometimes feel drab with repetitive scenarios and limited scope for real exploration - how much freedom will players have in moving around and making discoveries outside of the critical path and how do you keep the setting fresh and engaging?

Mat Jobe [The project's writer]: Players will have a lot of freedom to explore the city and pursue adventures unrelated to the critical path. Players who have played Baldur's Gate 2 may find the experience reminiscent of exploring Athkatla in that game - it's that wide open.

We really wanted to create a "big city" feel, which meant including loads of sidequests and unusual characters that have nothing to do with the main story (or, in some cases, any story). In a bustling city - especially one as diverse as Westgate - you're not going to find everyone focused on one event or series of events, no matter how big they may be. If Lathander himself appeared in Westgate and did a tap dance atop Morningstar Haven, there would still be commoners in the Warrens worrying about the price of fish, and sailors in the docks doing their best to have a good time before shoving off again. In any large population, you'll find people focused on their own day-to-day interests.

We also wanted to make the city seem dynamic. That's one thing that probably makes some cities seem drab - they're missing that sense of constant change that makes them seem alive. In Mysteries of Westgate, we have various triggered events that can happen after the player has already visited a particular district one or more times. In some cases, players may be caught off guard and find themselves scrambling to deal with an unexpected situation.​
Frankly, I've always thought cities naturally give more interesting roleplaying opportunities than rural areas. I keep my fingers crossed that Westgate will be a memorable city filled with vivid characters and tons of scripted goodness (which worked so well e.g. in Gothic 2 - think Khorinis).

Be sure to read the whole thing. And if you're interested, check out our interview with the developers from a few weeks ago.

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