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Dwarf Fortress becomes pretty

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Dwarf Fortress becomes pretty

None - posted by Nedrah on Wed 12 December 2007, 18:36:30

Tags: Dwarf Fortress

Our very own Codexer Mayday released a graphics update for Bay12Games Dwarf Fortress today.

Since many people are complaining about the DF display being "messy" and "clunky" (no shit, huh?), I have compiled a version which gathers a lot of different images from the community (most notably object graphics by DR and Tocky, with a lot of editing and tidying up by me) to make as much use of the system as possible.

NOTES:
-this is the 33d version (33e has serious bugs)
-the military dwarves retain their old, DR-like look to allow for placing weapons in the icon
-a few wild creatures don't have graphics yet.
-the capital O looks really weird in the text. But believe me, it's better this way. There may also be a few weird signs in Dwarf names from time to time- but that should be rare.
-I'm using a "blend patch" by a community member, that allows the use of PNGs for the main tileset. Because of it, the graphics have to be twice as large as stated in the graphics_example.txt. Keep that in mind if you want to edit them.
-I will be updating this, so keep an eye on this post if you're interested.​
Yeah, as great as the game may be, it can definitely use some graphics to get some order into the chaos, especially for the ASCII-impaired among us.

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