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The Broken Hourglass interview at Game Banshee

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The Broken Hourglass interview at Game Banshee

Interview - posted by Elwro on Thu 31 January 2008, 20:09:59

Tags: Planewalker Games; The Broken Hourglass

Game Banshee has an extensive interview with Jason Compton of Planewalker Games, the developers of The Broken Hourglass. The piece has quite a lot of info on character creation, mentioning also a character conversion utility:

[W]e've also commissioned a flexible little outside character conversion tool. Right now it only supports a few games, and makes only a tentative effort to really balance the resulting characters, but it was just too tempting. The tool is cross-platform and the conversion scripts are written in Python, so if we do go ahead with releasing it, it should be fairly easy for a sufficiently dedicated enthusiast to whip up importers for Wizardry or Dink Smallwood or Zelda or... just about anything, really. The free point-buy system makes this less than truly necessary, of course, but again--it just seemed like it would be a lot of fun.​
Does that mean new adventures await all our carefully crafted Nerevarines? Sweet! And there'll be two additional gameplay modes:

You can start an Infinite Dungeon or Arena game with the same character you started a Broken Hourglass game with, or define new characters just for those game sessions.

Arena mode is a simple "Can my guys beat up your guys?" test of power and skill. You must start an Arena game with at least one character, but from the Arena screen you can add characters and creatures from the game to your team, and build an opposing team from the same list. You are dropped into a special combat zone, given a gaggle of equipment in party inventory, and then combat begins. Simple stuff, really, but it seemed like a fun way to blow off steam.

(...) Infinite Dungeon mode is a little different, although like Arena mode it's basically just an excuse to have a lot of combat challenges. The premise for ID mode is taken from old roguelikes and their early PC offshoots like Sword of Fargoal—you are after the Object of Great Desire and, after you hack your way through X number of maps consisting of increasing levels of difficulty, you may find it and win the game. The maps are simply taken from The Broken Hourglass, but rather than leading to city neighborhoods, they are connected with one another in completely random fashion, and instead of being populated with our carefully-crafted townspeople and guards and dancers and so forth, are instead full of hostiles, as well as randomly placed traps and loot. As mentioned, there's still a little finishing work to be done on ID mode, but that's the upshot.​
Unfortunately, Jason is reluctant to say anything about the game's release date.

Read the whole thing here.
Spotted at: Game Banshee

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