System Shock 2 cult game article at HomeLAN Fed
System Shock 2 cult game article at HomeLAN Fed
Editorial - posted by Saint_Proverbius on Wed 4 December 2002, 19:23:45
Tags: System Shock 2HomeLAN Fed has a Cult Game Article on System Shock 2, which details some background info about the title:
The genesis of System Shock 2 is also the genesis of Boston based Irrational Games, which was formed by ex-employees of the original game's developer Looking Glass Studios. The wheel started to turn towards creating a sequel Looking Glass's classic 19994 sci-fi action-RPG came after a request from Looking Glass itself to its former employees, according to Irrational Games cofounder and president Ken Levine. "The phone rings, and it's Looking Glass and they're saying, "How about doing some kind of game using the Dark Engine (the technology used for Thief, which the Irrational boys had all worked on)," said Levine. "And we said, "Can you give us money?" and they said "Yes". So we said, "When do we start?". The idea for System Shock 2 came after looking at how they could use the Dark Engine. We looked at the engine we had to use and we said, 'Well, it's kind of slow and not that pretty. However, it can do great stuff with sound and lots of game world objects. We better design a game that is more focused on game systems and mood than rendering.'"
The game that proves maintenance robots can be scary!
The genesis of System Shock 2 is also the genesis of Boston based Irrational Games, which was formed by ex-employees of the original game's developer Looking Glass Studios. The wheel started to turn towards creating a sequel Looking Glass's classic 19994 sci-fi action-RPG came after a request from Looking Glass itself to its former employees, according to Irrational Games cofounder and president Ken Levine. "The phone rings, and it's Looking Glass and they're saying, "How about doing some kind of game using the Dark Engine (the technology used for Thief, which the Irrational boys had all worked on)," said Levine. "And we said, "Can you give us money?" and they said "Yes". So we said, "When do we start?". The idea for System Shock 2 came after looking at how they could use the Dark Engine. We looked at the engine we had to use and we said, 'Well, it's kind of slow and not that pretty. However, it can do great stuff with sound and lots of game world objects. We better design a game that is more focused on game systems and mood than rendering.'"
The game that proves maintenance robots can be scary!
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