EU Cantina interviews MCA
EU Cantina interviews MCA
Interview - posted by Calis on Sat 10 May 2008, 09:56:32
Tags: Chris Avellone; Obsidian EntertainmentEU Cantina got a hold of Chris Avellone. A large chunk of the interview deals with KOTOR 2, which the interviewer really liked (and it shows in the way he phrases his questions). Here's the obligatory "wut u change" question:
EUC: If you could go back and change one thing about Kotor II, what would that be?
CA: Drop a planet, chop 1 or 2 levels off of Peragus, drop the Disciple and Hanharr, and then use that energy to focus more on Malachor V. I would also remove all party-splitting mechanics (which while true to the franchise, didn’t go over well with players), and de-emphasize all cut-scenes (which the engine couldn’t really do well in the time provided with the programming and scripting support we had available).Read it here
Thanks, Fastpunk - the interview was out since April 27th, but we missed it
EUC: If you could go back and change one thing about Kotor II, what would that be?
CA: Drop a planet, chop 1 or 2 levels off of Peragus, drop the Disciple and Hanharr, and then use that energy to focus more on Malachor V. I would also remove all party-splitting mechanics (which while true to the franchise, didn’t go over well with players), and de-emphasize all cut-scenes (which the engine couldn’t really do well in the time provided with the programming and scripting support we had available).
Thanks, Fastpunk - the interview was out since April 27th, but we missed it