GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

EU Cantina interviews MCA

Click here and disable ads!

EU Cantina interviews MCA

Interview - posted by Calis on Sat 10 May 2008, 09:56:32

Tags: Chris Avellone; Obsidian Entertainment

EU Cantina got a hold of Chris Avellone. A large chunk of the interview deals with KOTOR 2, which the interviewer really liked (and it shows in the way he phrases his questions). Here's the obligatory "wut u change" question:

EUC: If you could go back and change one thing about Kotor II, what would that be?

CA: Drop a planet, chop 1 or 2 levels off of Peragus, drop the Disciple and Hanharr, and then use that energy to focus more on Malachor V. I would also remove all party-splitting mechanics (which while true to the franchise, didn’t go over well with players), and de-emphasize all cut-scenes (which the engine couldn’t really do well in the time provided with the programming and scripting support we had available).​
Read it here

Thanks, Fastpunk - the interview was out since April 27th, but we missed it

There are 1 comments on EU Cantina interviews MCA

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.043961048126221 seconds