Blasting aliens in Space Siege
Blasting aliens in Space Siege
Interview - posted by DarkUnderlord on Fri 13 June 2008, 05:49:42
Tags: Space SiegeGameSpot have a Q&A session about Gas Powered Games up-and-coming Space Siege. Here's a slice:
GS: What body parts will Seth be able to enhance, and what are some of the benefits? How many different customization options are we talking about here?
MM: There are seven total body parts that Seth can replace with cybernetic alternatives. Benefits in doing so include things like more health, faster movement, access to the best skills in the skill tree, and the use of the game's most powerful weapons.
GS: What other RPG elements will we see besides cybernetic upgrades?
MM: There are a number of RPG elements in Space Siege. We have the traditional skill tree that not only makes your character more powerful, but it also grants Seth new abilities based on his cybernetic layout and level of humanity.
Additionally, we have an upgrade system for both Seth and his robotic companion, HR-V, or as we like to call him, Harvey. In designing the RPG elements of Space Siege, we aimed for taking a twist on the traditional RPG leveling scheme. Your standard RPG uses an experience curve that is exponential, and time between levels grows larger over time. We instead use an incremental scheme that lets the player enhance their character, their weapons, and HR-V every 10 to 15 minutes throughout the course of the game.There's lots more over here.
Spotted @ RPGWatch
GS: What body parts will Seth be able to enhance, and what are some of the benefits? How many different customization options are we talking about here?
MM: There are seven total body parts that Seth can replace with cybernetic alternatives. Benefits in doing so include things like more health, faster movement, access to the best skills in the skill tree, and the use of the game's most powerful weapons.
GS: What other RPG elements will we see besides cybernetic upgrades?
MM: There are a number of RPG elements in Space Siege. We have the traditional skill tree that not only makes your character more powerful, but it also grants Seth new abilities based on his cybernetic layout and level of humanity.
Additionally, we have an upgrade system for both Seth and his robotic companion, HR-V, or as we like to call him, Harvey. In designing the RPG elements of Space Siege, we aimed for taking a twist on the traditional RPG leveling scheme. Your standard RPG uses an experience curve that is exponential, and time between levels grows larger over time. We instead use an incremental scheme that lets the player enhance their character, their weapons, and HR-V every 10 to 15 minutes throughout the course of the game.
Spotted @ RPGWatch