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Diablo 3's isometric angle: It's all about the gameplay

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Diablo 3's isometric angle: It's all about the gameplay

Interview - posted by DarkUnderlord on Tue 5 August 2008, 11:04:21

Tags: Diablo III

Blizzard's Leonard Boyarsky and Jay Wilson show a little bite over on the Edge when they talk about what's new in Diablo 3 and what's not:

Coming at it from the RPG side I don’t think we did stick to the formula in a lot of ways,” says Leonard Boyarsky, lead world designer. “I feel that Diablo II had a lot of room to grow in terms of the story and the RPG. I look at other games that have come out more recently, that are ‘action RPGs,’ and apart from changing where the camera is, I think we’re doing quite a bit more than what they’ve done. We could have done a completely different game style but that wouldn’t have been Diablo III.”


“Camera is not technology,” says Wilson, clearly somewhat frustrated. “People associate the camera with isometric and say: ‘Oh, why didn’t you update the tech?’ Well, we did update the tech. The camera has nothing to do with tech, the camera is all about gameplay. Isometric gameplay is very different from FPS or over-the-shoulder thirdperson – which is pretty much what the entire industry is moving towards. But then some of the biggest hits of the last year were Guitar Hero and Rock Band, and those were not high-tech games. Gameplay is what matters; it’s what’s always mattered to us.”​
They talk a bit more about the random vs non-random world generation and mention the added fissiks.

Spotted @ RPGWatch

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