GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Radios make a richer experience in Space Siege

Click here and disable ads!

Radios make a richer experience in Space Siege

Interview - posted by DarkUnderlord on Tue 19 August 2008, 00:57:27

Tags: Space Siege

Play.tm have wasted their time by speaking to Chris Taylor about Space Siege. Here's a choice slice:

My thoughts? My thoughts are that the game is already out here in the United States, and I feel like an idiot for blowing $50 on it. It's worth, at most, $15. The best thing about the game is the modeling and animation assets. Everything else, gameplay, story, voice acting, are all just bad. The "horrific choice" isn't horrific at all.

See, this is the problem with email interviews: all the responses you get back are designed to be as positive as possible. "HR-V is a robot that specializes in combat. It shoots first and asks questions later."

Right....HR-V is a robot that you just come across in one of the earlier stages. He can use 3 different weapons and dies so quickly the game can actually be less of a pain in the ass if you just let him stay dead. And once he does die, you can just build a new one!

*sigh*​
Oops, I appear to have accidentally copy-pasted the comment rather than the actual interview. Oh well. Click here to find out about the "horific choice" (u canz b cyborg LULZ) and what they learned from their past RPGs (the aforementioned radios).

Spotted @ GameBanshee, so Brother None doesn't have to spam the "contact us" form today.

There are 8 comments on Radios make a richer experience in Space Siege

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.11967897415161 seconds