GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Fallout 3 interviews, reviews, manual and midnight launch

Click here and disable ads!

Fallout 3 interviews, reviews, manual and midnight launch

Game News - posted by DarkUnderlord on Sat 25 October 2008, 07:15:17

Tags: Fallout 3

Emil Pagliarulo speaks to GameSpy about writing for Fallout 3 in a meaty 3-pager:

GameSpy: The Fallout franchise is known for its use of dark humor, and we're assuming that we'll see more of that in Fallout 3. How hard is it to write humor, both the situational and dialogue-driven varieties?

It's incredibly difficult. The biggest problem is trying too hard. You do that, and any jokes fall flat. So a lot of times it's best to just play it straight. With Fallout, the jokes are very situational. The humor comes naturally from the environment, and the violence, and the situations these people find themselves in. So a lot of times, we can simply create a unique character, maybe an eccentric character, and dark humor comes from seeing how he or see is coping with the world around them. I think one of my favorite examples of this is Andy, the Mister Handy robot you meet at the beginning of the game, in Vault 101. You have an opportunity to catch up with him later in the game (I won't say where or how!), and you can sort of see the predicament he's gotten himself in.​
Dark humor comes from seeing how he or she is coping with the world around them. OXM UK magazine also have a review in their latest issue. There are no scans but you can read the run-down at NMA:

It's now really rewarding just to explore the world that's been built... the really fun stuff is off the beaten track.

VATS: Watching your stationary character get mauled and shot at before you regain control is frustrating.

We've no hesitation in slapping on a Must Buy badge.

Some plot holes, frustrating urban mazes, and the occasional bad voice actor.

It all means that Fallout 3 doesn't quite rank as a true classic, despite its obvious potential; you'll have to settle for it being merely excellent. That's a compromise we're happy enough to make.​
If you're anxious to get a head start on everyone else, the Fallout 3 Manual is already available online from Steam. You can also pre-order the game as well if the manual's not enough for you. The Steam info page promises:

* The Power of Choice! Feeling like a dastardly villain today, or a Good Samaritan? Pick a side or walk the line, as every situation can be dealt with in many different ways. Talk out your problems in a civilized fashion, or just flash your Plasma Rifle.

* Mind-Blowing Artificial Intelligence! At Vault-Tec, we realize that the key to reviving civilization after a global nuclear war is people. Our best minds pooled their efforts to produce an advanced version of Radiant AI, America's First Choice in Human Interaction Simulation. Facial expressions, gestures, unique dialog, and lifelike behavior are brought together with stunning results by the latest in Vault-Tec technology.​
Finally, American's with nothing better to do can "start forming lines at 3 pm" for the American midnight launch. My suggestion is to get in early and form lines at 1 pm. You can read the details from the press release here.

Thanks Ogg, NMA and Blues News

There are 20 comments on Fallout 3 interviews, reviews, manual and midnight launch

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.040004014968872 seconds