Aliens RPG is dead.
Aliens RPG is dead.
Game News - posted by DarkUnderlord on Wed 25 February 2009, 03:50:40
Tags: Obsidian EntertainmentUpdating your online social networking page is so fraught with peril these days. In David Kondor's profile over at linkedin there's this:
David Kondor
Designer - Obsidian Entertainment
(Privately Held; Computer Games industry)
April 2008 — February 2009 (11 months)
Designer for canceled third-person action Aliens RPG (Xbox 360, PS3, & PC)
-- Responsible for the planning, layout, setup, and tuning of multiple large areas including a Vertical Slice
-- Worked directly with a team of Animators, Artists, Sound Designers, and Writers to ensure consistent area vision and to maintain fun gameplay, visual storytelling, and the atmosphere of the Aliens universe
-- Worked with other Designers to contribute to and improve on the vision of game
-- Designed, Scripted and Balanced Major Combat Encounters and Boss Battles
-- Designed, Implemented, and Iterated on Missions and Scripted Scenes
-- Created and Iterated on initial Area layouts using XSI
-- Worked with programmers to develop & improve on a new In-House Game Engine & ToolsSo just how far along was the game before it got dumped? Any chances of a Van Buren style tech demo release?
Spotted @ GameBanshee
David Kondor
Designer - Obsidian Entertainment
(Privately Held; Computer Games industry)
April 2008 — February 2009 (11 months)
Designer for canceled third-person action Aliens RPG (Xbox 360, PS3, & PC)
-- Responsible for the planning, layout, setup, and tuning of multiple large areas including a Vertical Slice
-- Worked directly with a team of Animators, Artists, Sound Designers, and Writers to ensure consistent area vision and to maintain fun gameplay, visual storytelling, and the atmosphere of the Aliens universe
-- Worked with other Designers to contribute to and improve on the vision of game
-- Designed, Scripted and Balanced Major Combat Encounters and Boss Battles
-- Designed, Implemented, and Iterated on Missions and Scripted Scenes
-- Created and Iterated on initial Area layouts using XSI
-- Worked with programmers to develop & improve on a new In-House Game Engine & Tools
Spotted @ GameBanshee