Peleron's Brilliant Rebirth Chit Chat
Peleron's Brilliant Rebirth Chit Chat
Interview - posted by baby arm on Sun 8 March 2009, 20:52:19
Tags: Peleron's Brilliant RebirthTemple of the Roguelike got down to business with Topi Ylinen on "pseudo-roguelike" Peleron's Brilliant Rebirth.
What spurred you to go at things from a party based and CRPG mindset instead of the usual solo venture?
“The simple realisation that many of my favourite computer games were actually party-based CRPGs. Having a party of characters instead of a single character added a layer of strategic complexity that I greatly appreciated, even if my party configurations often turned out to be rather stereotypical ones. Like, “melee tank - thief - priest - wizard”.
In many ways, I didn’t initially set out to build a roguelike - I was making relatively complex CRPG with lots of character development and strategy options. The user interface is of course 100% traditional roguelike; that’s mainly due to my personal background. A roguelike user interface felt natural to me, and I knew how to code it, so I used it. But the underlying game - the game system and the game world - could be just as easily used in any other kind of CRPG concept, e.g., in a Baldur’s Gate style game, in a realtime first-person CRPG or even in an MMORPG. Come to think of it, it might actually make a heck of an MMORPG - the game world is definitely unique and different (after all, the game world has been a personal labour of love since the late 1980s), and the game system would allow for a lot more depth and strategic complexity than the prevalent MMORPGs of today (that I know of) do.”In other RL news, getter77's favorite game, Triangle Wizard, has hit version 5.02.
This is a major update which includes the first new race since the game's initial release! In addition it also features the shaded wall option and the ability to generate character dumps to simplify posting information on the forums about your character.Spotted at: Temple of the Roguelike
What spurred you to go at things from a party based and CRPG mindset instead of the usual solo venture?
“The simple realisation that many of my favourite computer games were actually party-based CRPGs. Having a party of characters instead of a single character added a layer of strategic complexity that I greatly appreciated, even if my party configurations often turned out to be rather stereotypical ones. Like, “melee tank - thief - priest - wizard”.
In many ways, I didn’t initially set out to build a roguelike - I was making relatively complex CRPG with lots of character development and strategy options. The user interface is of course 100% traditional roguelike; that’s mainly due to my personal background. A roguelike user interface felt natural to me, and I knew how to code it, so I used it. But the underlying game - the game system and the game world - could be just as easily used in any other kind of CRPG concept, e.g., in a Baldur’s Gate style game, in a realtime first-person CRPG or even in an MMORPG. Come to think of it, it might actually make a heck of an MMORPG - the game world is definitely unique and different (after all, the game world has been a personal labour of love since the late 1980s), and the game system would allow for a lot more depth and strategic complexity than the prevalent MMORPGs of today (that I know of) do.”
This is a major update which includes the first new race since the game's initial release! In addition it also features the shaded wall option and the ability to generate character dumps to simplify posting information on the forums about your character.
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