Develop on Alpha Protocol
Develop on Alpha Protocol
Preview - posted by Edward_R_Murrow on Mon 9 March 2009, 02:54:57
Tags: Alpha Protocol; Obsidian EntertainmentEuropean based Develop Magazine had a talk with Chris Parker and Chris Avellone of Obsidian about Alpha Protocol. Most of it was in regards to their choice of the Unreal 3 engine, but there were some bits about gameplay as well.
“In Alpha Protocol, the storyline isn’t linear – we’ve given a lot more freedom in how you choose to save (or not save) that world, and tried to provide the player with options on how he chooses to uncover the plotline and the relationships between the key characters in the game.”
[...]
Avellone promised that there will be plenty of romance, colourful villains, action, bullets, betrayals, and alliances.
[...]
“Many of our previous titles have relied on a hub structure, but Alpha Protocol takes the system a step further by presenting the player with a challenge and then offering many choices and missions for how to approach the problem,” said Avellone.
[...]
“Options include using espionage, surveillance, running-and-gunning, talking to contacts, or computer infiltration. We also allow the player to pick and choose which missions to tackle in order to experience the story in a way that complements character-building choices.”Sounds like it is ticking off all the right boxes. Now if only they had some hard evidence.
Spotted at: Gamebanshee
“In Alpha Protocol, the storyline isn’t linear – we’ve given a lot more freedom in how you choose to save (or not save) that world, and tried to provide the player with options on how he chooses to uncover the plotline and the relationships between the key characters in the game.”
[...]
Avellone promised that there will be plenty of romance, colourful villains, action, bullets, betrayals, and alliances.
[...]
“Many of our previous titles have relied on a hub structure, but Alpha Protocol takes the system a step further by presenting the player with a challenge and then offering many choices and missions for how to approach the problem,” said Avellone.
[...]
“Options include using espionage, surveillance, running-and-gunning, talking to contacts, or computer infiltration. We also allow the player to pick and choose which missions to tackle in order to experience the story in a way that complements character-building choices.”
Spotted at: Gamebanshee