Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Gamasutra Talks With Jason Anderson

Click here and disable ads!

Gamasutra Talks With Jason Anderson

Interview - posted by Edward_R_Murrow on Thu 19 March 2009, 01:01:27

Tags: inXile Entertainment; Jason Anderson

Jason seems quite the popular fellow now, as Gamasutra secured an interview with him, talking mainly about his new job, his experiences with both Fallout and Troika, and what he thinks of Bethesda's Fallout 3.

I basically bring all my experience from Troika and all the games we did there were RPGs. When they tapped me and asked if I'd be interested in coming over, it was a perfect fit. Working on an RPG is the thing I really know how to do. Before that, I was involved with the project V13 at Interplay. But definitely, we're going to be doing an RPG. I don't know to say whether it would be in line with Fallout.
But games became much more demanding with the amount of content and their sophistication. That was kind of a growing pain, and Troika was right in the middle of that. For example, I took on a lot of different responsibilities -- art, design, running the company -- and I think in the end that was detrimental to the company.
I want to get back to RPGs that are very story-driven and character-driven. Personally, I've never gotten out of [single-player] RPGs. There was the short stint working on the MMO for the past year, but that was pretty much it. I've always been about RPGs and RPG design. Even before Interplay I was a big RPG player.
Did you leave that project because of internal factors, or simply because inXile seemed better for you?

The future of the -- well, I don't know if I want to go there. [inXile] was a more stable opportunity. I wasn't even in the process of looking when this opportunity arose. It was a perfect fit.​
Interesting enough, especially his comment on Interplay's "stability". Also;

I really enjoyed it. I enjoyed it more than I thought I would. In some ways I really felt they captured the Fallout feeling, and other things were somewhat expected than what I expected from a Fallout game. That being said, I definitely understand that these things take on a life of their own. All in all, I felt it was really good. I liked it.​
Guess what that's in regards to?

Spotted at: No Mutants Allowed

There are 8 comments on Gamasutra Talks With Jason Anderson

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.060088157653809 seconds