The Dark Eye: Demonicon Diary #1 - Art Style
The Dark Eye: Demonicon Diary #1 - Art Style
Development Info - posted by DarkUnderlord on Mon 13 April 2009, 05:04:17
Tags: Silver Style; The Dark Eye: DemoniconIGN are doing that developer diary thing again, this time with Demonicon the Dark Eye. Note that there are two games about the Dark Eye and this is the Silver Style one. This diary is all about picking an art style:
In Silver Style's upcoming RPG, your loving foster father is a murderer... or so you've been told. As you set out to discover the truth, you also step into a tangled web of circumstances and events far greater in magnitude than you could ever have imagined. Your actions and decisions will have the potential to affect all of Aventuria, and whether you succeed on your quest may even determine its ultimate fate. Is your destiny to choose wisely or poorly?
[...]
Finding a style means having to decide on a consistent look for the game as a whole. This is far more complex than it sounds; the job is not done just by defining somewhere that all elves have pointy ears, for example.
So, we had to find a graphics style for Demonicon that fuses characters, setting and story into one consistent whole. What is special about this project is that there are requirements of the licensor we have to meet and, of course, the existence of the huge The Dark Eye fan base. Its members have a clear image in their heads, formed over many years, of how a wyvern has to look in Aventuria - just copying a picture of it is obviously not enough, however.Add "Aventuria" to the list of unoriginal fantasy place names.
Thanks Szioul
In Silver Style's upcoming RPG, your loving foster father is a murderer... or so you've been told. As you set out to discover the truth, you also step into a tangled web of circumstances and events far greater in magnitude than you could ever have imagined. Your actions and decisions will have the potential to affect all of Aventuria, and whether you succeed on your quest may even determine its ultimate fate. Is your destiny to choose wisely or poorly?
[...]
Finding a style means having to decide on a consistent look for the game as a whole. This is far more complex than it sounds; the job is not done just by defining somewhere that all elves have pointy ears, for example.
So, we had to find a graphics style for Demonicon that fuses characters, setting and story into one consistent whole. What is special about this project is that there are requirements of the licensor we have to meet and, of course, the existence of the huge The Dark Eye fan base. Its members have a clear image in their heads, formed over many years, of how a wyvern has to look in Aventuria - just copying a picture of it is obviously not enough, however.
Thanks Szioul
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