Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

AoD - Teaching Pollacks about the Apocalypse

Click here and disable ads!

AoD - Teaching Pollacks about the Apocalypse

Interview - posted by baby arm on Wed 13 May 2009, 06:29:42

Tags: Iron Tower Studio; The Age of Decadence

Polish site Trzynasty Schron got acquainted with VD's natural charm and warm interpersonal style in a new Age of Decadence interview.

3. What was the reason behind choosing the particular setting? An idea of mixing post-apocalypse with fantasy and late antiquity seems to be rather unusual.

That's exactly what Noah said:

God: I've just unlocked a new power. It's called Deluge and it sounds pretty awesome. I think I'm going to try it, so you better do a backup on a floppy... I meant, a ship. You know, just in case.

Noah: A Deluge? Well, that's just fucking great! Like we don't have enough shit to deal with as it is. Not cool, man! Not cool! Besides, the whole idea sucks. Don't you think that PA without bikers and really awesome guns is kinda boring? Well, guess what, we don't have any fucking bikers, do we?​
Spotted at: Kharn!

There are 9 comments on AoD - Teaching Pollacks about the Apocalypse

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.037958860397339 seconds