Avellone speaks @ xbawx360 on Alpha Protocol
Avellone speaks @ xbawx360 on Alpha Protocol
Game News - posted by DarkUnderlord on Fri 11 September 2009, 15:09:23
Tags: Alpha ProtocolLink for reading:
The story went through two drafts (not unusual – Knights of the Old Republic II, our previous title, went through at least 1), and a year and a half ago we finalized the story
[...]
Ultimately, tying the story to game mechanics wasn’t a big change (we try to make sure dialogue in our games is also a game mechanic, not just exposition) – but the biggest change was the way you communicate with characters in the game. Designed by Brian Mitsoda and implemented by Dan Spitzley, Alpha Protocol has a timed dialogue system with one route through the conversation (no loops as in previous title), and the goal was to create a more natural conversation, yet give those conversations the sense of urgency you’d often feel when watching TV shows like 24 or the snappy back-and-forth you’d get in a Bond flick.
[...]
Alpha Protocol is actually a much smaller RPG in terms of line count than our previous titles, but the reactivity amongst the major characters ends up being stronger.
flick.
[...]
With any luck, Alpha Protocol will help getting videogame storytelling outside the industry the recognition it deserves.Lots of talk about how much like an action film it is.
Spotted @ RPGWatch
The story went through two drafts (not unusual – Knights of the Old Republic II, our previous title, went through at least 1), and a year and a half ago we finalized the story
[...]
Ultimately, tying the story to game mechanics wasn’t a big change (we try to make sure dialogue in our games is also a game mechanic, not just exposition) – but the biggest change was the way you communicate with characters in the game. Designed by Brian Mitsoda and implemented by Dan Spitzley, Alpha Protocol has a timed dialogue system with one route through the conversation (no loops as in previous title), and the goal was to create a more natural conversation, yet give those conversations the sense of urgency you’d often feel when watching TV shows like 24 or the snappy back-and-forth you’d get in a Bond flick.
[...]
Alpha Protocol is actually a much smaller RPG in terms of line count than our previous titles, but the reactivity amongst the major characters ends up being stronger.
flick.
[...]
With any luck, Alpha Protocol will help getting videogame storytelling outside the industry the recognition it deserves.
Spotted @ RPGWatch
There are 50 comments on Avellone speaks @ xbawx360 on Alpha Protocol