Persistent C&C in Alpha Protocol
Persistent C&C in Alpha Protocol
Game News - posted by VentilatorOfDoom on Tue 16 March 2010, 10:02:37
Tags: Alpha Protocol; Obsidian EntertainmentObsidian Entertainment decides - what a surprise - to utilize the concept of *persistent C&C*. Which basically means that the consequences to your choices in the game will be reflected in a sequel.
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Alpha Protocol is a game about choices, choices which will not only affect the game's end, but many of the events leading up to its conclusion. It's not the first game in this style to do this; BioWare's popular Mass Effect comes to mind.
"We've been working on this game for four years," he tells me, "so even before Mass Effect came out we were talking about these kinds of issues. I think every game is taking choices in a different direction. What we try to do is we have conversations, and depending on the choices you're going to see your reputation change. It's not this grand 'good or bad' scale; you're going to see different reputations with each person."
I predict that you're going to have a laptop in Alpha Protocol 2 and you will receive all this *consequence* - emails as reaction to your choices in AP 1. Sounds persistent? Well, it is.
Spotted at: Gamebanshee
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Alpha Protocol is a game about choices, choices which will not only affect the game's end, but many of the events leading up to its conclusion. It's not the first game in this style to do this; BioWare's popular Mass Effect comes to mind.
"We've been working on this game for four years," he tells me, "so even before Mass Effect came out we were talking about these kinds of issues. I think every game is taking choices in a different direction. What we try to do is we have conversations, and depending on the choices you're going to see your reputation change. It's not this grand 'good or bad' scale; you're going to see different reputations with each person."
I predict that you're going to have a laptop in Alpha Protocol 2 and you will receive all this *consequence* - emails as reaction to your choices in AP 1. Sounds persistent? Well, it is.
Spotted at: Gamebanshee