Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Alpha Protocol Preview

Click here and disable ads!

Alpha Protocol Preview

Preview - posted by VentilatorOfDoom on Sat 20 March 2010, 12:26:19

Tags: Alpha Protocol; Obsidian Entertainment

CoD (consequences of decisions) are abundant in AP (Alpha Protocol).
Just look at this preview over at AEI.

<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">At last, Thorton pulls Al-Shaheed from the burning armored vehicle and interrogates him. Suddenly, the game flashes forward. Thorton is being interrogated by what looks like a higher-up. They ask him what he did with Al-Shaheed, and that answer will determine what he did in the past.
During this interview process, I did get to see how the dialogue system works. It is timed so players will be forced to think out their answers, quickly and instinctively. If they run out of time, the answer reverts to what players previously said. Obsidian says it helps with the flow of the game. I can see it forcing gamers to make more real decisions instead of carefully calculated ones. It’s more like real life that way.

The APDS (Alpha Protocol Dialogue System) is more like RL (Real Life).

Spotted at: RPGWatch

There are 26 comments on Alpha Protocol Preview

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.039155006408691 seconds