Brian Fargo on his new game
Interview - posted by VentilatorOfDoom
on Sun 21 March 2010, 12:08:59
Tags: Brian Fargo
; inXile Entertainment
InXile teamed up with Bethesda for a new game, Hunted: The Demon's Forge.
Brian Fargo, Founder of Interplay, gives an introduction.
PCG: What's the game's focus? Combat, RPG, or story?
BF: I think all RPGs - setting aside that this is not technically an RPG - all RPGs, if you're designing it right, you focus on the combat system first, because it's what you're going to be doing 99% of the time. The combat system is what will generate the most emotion, better than any kind of writing that we could do.
An example - when I was playing Wizardry, and I was in a dungeon and I couldn't save my character. I had to get my way out and I was down to 5HP, and I kick in one more door because I'm greedy, then I get ambushed, and I'm taking hits to my back, and finally I bust out of the top - I would jump up and dance around the room - I knew if I screwed up, I'd just put four hours down the drain. There is no greater emotional motivator than wasting four hours. No amount of story can recreate that. So you've got to make the combat fun and interesting. If you've upgraded on spells and weapons, you need to be able to feel it. So that's number one.
Number two is atmosphere, we're very much more of the journey is the reward, and then after that is plot and story. If you force me to order it, I'd put it that way.
This is not technically an RPG, but the genres are blurring anyways as of late and I predict it will be at least as RPGish as the Lara Croft series or Gears of War, so it is a good thing that I posted this as news.
Spotted at: Booze & Videogames
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