Yet another Mount & Blade: Warband Review
Yet another Mount & Blade: Warband Review
Review - posted by VentilatorOfDoom on Sun 4 April 2010, 13:44:15
Tags: Mount & Blade; TaleWorldsAnd Bit-Tech scores it 7/10.
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Warband, What Is It Good For?
If you can overlook some of these annoyingly-still-present flaws though then there’s a few new things that Warband brings to the table – though the emphasis is mostly on the ‘few’, rather than the ‘new’.
In singleplayer, the main expansions come at the higher end of the game and are focused on lengthening the playtime through new missions, rather than expanding the skill tree or supplying new abilities. There’s a whole new area for players to explore, but it’s all pretty untailored and impersonal, lacking in the character required to make you actually love the kingdom you're in.
The kingdom though is what the singleplayer game is now all about, with the logical aim for all new adventurers being to become ruler of the realm, put the new faction under your leadership and turn the lords into your subjects and vassals. Getting there can take a long, long time, but the fact that it’s even possible is going to be a major draw for long-term fans, while providing an incentive for newcomers to prefer Warband over the first game.
...
Of course, that also breeds a few problems. Does Warband represent good value for money for those that already own the original? Probably not, unless you’re a stalwart of the multiplayer, frankly. Are we disappointed that Warband didn’t get some of the fixes it so desperately needed and are we annoyed at some of the incredibly basic oversights in it’s design? Yes to both and, yes, in many ways these ruin the game.
But, is Warband a fun and addictive title that we think we’ll probably be playing for a long time to come regardless of these issues? Yes – a hundred times yes.
Seems to be good for what it is.
Spotted at: GB
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Warband, What Is It Good For?
If you can overlook some of these annoyingly-still-present flaws though then there’s a few new things that Warband brings to the table – though the emphasis is mostly on the ‘few’, rather than the ‘new’.
In singleplayer, the main expansions come at the higher end of the game and are focused on lengthening the playtime through new missions, rather than expanding the skill tree or supplying new abilities. There’s a whole new area for players to explore, but it’s all pretty untailored and impersonal, lacking in the character required to make you actually love the kingdom you're in.
The kingdom though is what the singleplayer game is now all about, with the logical aim for all new adventurers being to become ruler of the realm, put the new faction under your leadership and turn the lords into your subjects and vassals. Getting there can take a long, long time, but the fact that it’s even possible is going to be a major draw for long-term fans, while providing an incentive for newcomers to prefer Warband over the first game.
...
Of course, that also breeds a few problems. Does Warband represent good value for money for those that already own the original? Probably not, unless you’re a stalwart of the multiplayer, frankly. Are we disappointed that Warband didn’t get some of the fixes it so desperately needed and are we annoyed at some of the incredibly basic oversights in it’s design? Yes to both and, yes, in many ways these ruin the game.
But, is Warband a fun and addictive title that we think we’ll probably be playing for a long time to come regardless of these issues? Yes – a hundred times yes.
Seems to be good for what it is.
Spotted at: GB
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