Alpha Protocol News
Alpha Protocol News
Preview - posted by VentilatorOfDoom on Fri 23 April 2010, 10:44:43
Tags: Alpha Protocol; Obsidian EntertainmentFirst you may want to watch the next Alpha Brotocol NPC-introducing trailer.
If you still got time to kill, have a look at this preview over at Hooked Gamers.
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">The dialogue is one that strikes resemblance with games such as Mass Effect where you will be able to make judgments mid-game, while you are playing, giving you a certain amount of time to pick one of the given slots in the dialogue tree. If taken too long though the game will pick one for you based upon the way that your character has developed until that intersection in the storyline. If you are the "badass taking names later and bust heads now" type of guy, then the dialogue will be chosen as such. The choices will be made with three diverse attitudes that the developers have named the "three J.B.'s": Jason Bourne (professional), James Bond (suave), and Jack Bauer (aggressive). Sometimes there will also be a fourth that will usually be there to end the conversation hastily. Each person you encounter will react to the stances differently and you may not even see the repercussions of what you have said or what choices have been made until late into the story.
Will this dialogue system *slam head into table* be as awesome as it sounds? *kick in the balls* But of course, have a little trust in MCA. *push out of the window*
Spotted at: GB
If you still got time to kill, have a look at this preview over at Hooked Gamers.
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">The dialogue is one that strikes resemblance with games such as Mass Effect where you will be able to make judgments mid-game, while you are playing, giving you a certain amount of time to pick one of the given slots in the dialogue tree. If taken too long though the game will pick one for you based upon the way that your character has developed until that intersection in the storyline. If you are the "badass taking names later and bust heads now" type of guy, then the dialogue will be chosen as such. The choices will be made with three diverse attitudes that the developers have named the "three J.B.'s": Jason Bourne (professional), James Bond (suave), and Jack Bauer (aggressive). Sometimes there will also be a fourth that will usually be there to end the conversation hastily. Each person you encounter will react to the stances differently and you may not even see the repercussions of what you have said or what choices have been made until late into the story.
Will this dialogue system *slam head into table* be as awesome as it sounds? *kick in the balls* But of course, have a little trust in MCA. *push out of the window*
Spotted at: GB