The Witcher 2 Tidbits
The Witcher 2 Tidbits
Game News - posted by VentilatorOfDoom on Tue 27 April 2010, 12:37:54
Tags: CD Projekt; The Witcher 2: Assassins of KingsFirstly, there's an interview with TW2 senior producer Tomek Gop regarding technical details.
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Is the second part of The Witcher based on the same technology as the first part or do you reprogram or modify the engine or even write a new base technology from scratch?
We definitely started from scratch. It was one of the first things our programmers sat to, right after releasing The Witcher. Our engine has been rewritten mostly due to specific, RPG related tool requirements that we've had. Of course there are things that inspired us from Aurora; ideas, solution approaches, but still - all of the code was written by us (excluding few middleware applications).
Secondly, IGN have a summary of TW2 info from the polish gaming magazine CD-Action.
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">For starters, CDA editors explain that plot-wise, the Witcher 2 is created by the same team that delivered the plot in the Witcher 1. This time, at the onset of the adventure, Geralt will have to choose between three major plot-lines (and only can play out one of them at a time to the end). Either he follows up on the political strifes that Temeria faces - including Baroness La Valette (in lore - Foltest's lover and confidante) uprising, the aftermath of the Order of the Flaming Rose rebellion, and the Kingslayer's attempts of separating "the heads crowned" from the rest of their bodies. Alternatively, Geralt can finally try to solve the mystery of his resurrection.
Three distinct plotlines? Sounds ambitious.
Spotted at: RPGWatch
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Is the second part of The Witcher based on the same technology as the first part or do you reprogram or modify the engine or even write a new base technology from scratch?
We definitely started from scratch. It was one of the first things our programmers sat to, right after releasing The Witcher. Our engine has been rewritten mostly due to specific, RPG related tool requirements that we've had. Of course there are things that inspired us from Aurora; ideas, solution approaches, but still - all of the code was written by us (excluding few middleware applications).
Secondly, IGN have a summary of TW2 info from the polish gaming magazine CD-Action.
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">For starters, CDA editors explain that plot-wise, the Witcher 2 is created by the same team that delivered the plot in the Witcher 1. This time, at the onset of the adventure, Geralt will have to choose between three major plot-lines (and only can play out one of them at a time to the end). Either he follows up on the political strifes that Temeria faces - including Baroness La Valette (in lore - Foltest's lover and confidante) uprising, the aftermath of the Order of the Flaming Rose rebellion, and the Kingslayer's attempts of separating "the heads crowned" from the rest of their bodies. Alternatively, Geralt can finally try to solve the mystery of his resurrection.
Three distinct plotlines? Sounds ambitious.
Spotted at: RPGWatch