Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Arcania: Gothic 4 Interview

Click here and disable ads!

Arcania: Gothic 4 Interview

Interview - posted by VentilatorOfDoom on Sun 16 May 2010, 16:54:05

Tags: Gothic 4: Arcania

Hooked Gamers had a chat with Gothic 4 producer Kamaal Anwar.

HookedGamers: Gothic 3's melee combat also proved to be clunky and frustrating for gamers. How have you changed it in Gothic 4?

Kamaal Anwar: Because this is an entirely new codebase, we're not working with any problems that existed from the previous games. The combat design has been entirely reworked from the ground up and has been of constant internal scrutiny. Without going into detail into how it works, it's very much focused on an active experience.
The experience will be active.
Spotted at: GB

There are 46 comments on Arcania: Gothic 4 Interview

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.036367893218994 seconds