Arcania: Gothic 4 Interview
Arcania: Gothic 4 Interview
Interview - posted by VentilatorOfDoom on Sun 16 May 2010, 16:54:05
Tags: Gothic 4: ArcaniaHooked Gamers had a chat with Gothic 4 producer Kamaal Anwar.
HookedGamers: Gothic 3's melee combat also proved to be clunky and frustrating for gamers. How have you changed it in Gothic 4?
Kamaal Anwar: Because this is an entirely new codebase, we're not working with any problems that existed from the previous games. The combat design has been entirely reworked from the ground up and has been of constant internal scrutiny. Without going into detail into how it works, it's very much focused on an active experience.
The experience will be active.
Spotted at: GB
HookedGamers: Gothic 3's melee combat also proved to be clunky and frustrating for gamers. How have you changed it in Gothic 4?
Kamaal Anwar: Because this is an entirely new codebase, we're not working with any problems that existed from the previous games. The combat design has been entirely reworked from the ground up and has been of constant internal scrutiny. Without going into detail into how it works, it's very much focused on an active experience.
Spotted at: GB