GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

JE Sawyer on guns & gender

Click here and disable ads!

JE Sawyer on guns & gender

Game News - posted by VentilatorOfDoom on Tue 25 May 2010, 11:55:16

Tags: Fallout: New Vegas; Obsidian Entertainment

Josh Sawyer addresses the issues with the merging of small guns & big guns and the alleged transphobia. Read the whole thing at NMA.


The exact categorization of weapons in F:NV isn't rooted in the logic of transferable skills from real life, but it's arguable they never were previously, either (missile launcher/flamer/minigun, for example). The categorizations have more to do with being clear and consistent with definitions. It follows this basic pattern:
  • Does it explode? It's an Explosive.
  • Does it use Small Energy Cells, Microfusion Cells, or other energy ammo? It's an Energy Weapon.
  • Does it use conventional bullets of some flavor as ammo? It's a Gun.
So while it's accurate to say that Big Guns no longer exists as a category, it's not accurate to say that Big Guns and Small Guns were combined. The weapons in Big Guns were divided among the other weapon skills.

I know not everyone will be happy with this re-organization, but those are the reasons for the change. I hope the reasons are clear, even if you disagree with the decision. Thanks.
Spotted at: GB

There are 74 comments on JE Sawyer on guns & gender

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.039520978927612 seconds