Reviewing Alpha Protocol
Reviewing Alpha Protocol
Review - posted by Jason on Fri 28 May 2010, 17:53:28
Tags: Alpha Protocol; Obsidian EntertainmentOnline reviews for Alpha Protocol are beginning to trickle out, such as bit-tech (5/10):
Sitting down to play Alpha Protocol we wanted to feel like spies, but we ended up feeling like somewhat awkward soldiers simply because the RPG and stealth systems aren’t robust enough to support player choice. Alpha Protocol may be a RPG/shooter hybrid on paper, but in practice it just feels like a dodgy third person action game and the brevity of most levels means that you can easily spend more time getting ready for assignments than actually enjoying them.Eurogamer (7/10):
Like Worcester Sauce, Alpha Protocol's separate ingredients might be slightly unappetising, but they come together in a quietly effective manner. Unlike Worcester Sauce, it will certainly frustrate you more than it should, and in between the deathlike character models and bizarre misapplications of things like depth of field effects, it will struggle to convince you the team had enough time to finish it up.
But, if you're willing to put in the effort, it can steadily win you over. Obsidian can't really compete with the bigger boys in the RPG field, then, but it's carved out a little space to call its own. With ambition instead of budget, and integrity instead of polish, in the end the choice of whether to persevere or not is pretty easy to make.and Destructoid (2.0):
<p style="padding-left: 30px;">If you want to save time, let's get this out in the open right now -- Alpha Protocol isn't very good. In fact, it's absolutely dreadful and it should not have been released in the state it's in. It looks and feels every bit like a game that has been subjected to patches, fixes and panicked over-development, yet still managed to hit its (perpetually postponed) deadline without being finished. Alpha Protocol is a mess, and that's putting it kindly.
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Sitting down to play Alpha Protocol we wanted to feel like spies, but we ended up feeling like somewhat awkward soldiers simply because the RPG and stealth systems aren’t robust enough to support player choice. Alpha Protocol may be a RPG/shooter hybrid on paper, but in practice it just feels like a dodgy third person action game and the brevity of most levels means that you can easily spend more time getting ready for assignments than actually enjoying them.
Like Worcester Sauce, Alpha Protocol's separate ingredients might be slightly unappetising, but they come together in a quietly effective manner. Unlike Worcester Sauce, it will certainly frustrate you more than it should, and in between the deathlike character models and bizarre misapplications of things like depth of field effects, it will struggle to convince you the team had enough time to finish it up.
But, if you're willing to put in the effort, it can steadily win you over. Obsidian can't really compete with the bigger boys in the RPG field, then, but it's carved out a little space to call its own. With ambition instead of budget, and integrity instead of polish, in the end the choice of whether to persevere or not is pretty easy to make.
<p style="padding-left: 30px;">If you want to save time, let's get this out in the open right now -- Alpha Protocol isn't very good. In fact, it's absolutely dreadful and it should not have been released in the state it's in. It looks and feels every bit like a game that has been subjected to patches, fixes and panicked over-development, yet still managed to hit its (perpetually postponed) deadline without being finished. Alpha Protocol is a mess, and that's putting it kindly.
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