GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Peter Molyneux - Complexity is only simplicity multiplied

Click here and disable ads!

Peter Molyneux - Complexity is only simplicity multiplied

Interview - posted by Jason on Tue 8 June 2010, 08:24:14

Tags: Peter Molyneux

It's time to forget about the unpleasantness of the day and join Peter Molyneux for a journey through Mr Pete's Wacky World of magical gun swords, emotional grinding, and near-fatal ketamine overdoses.

And we then said -- you remember this, Josh -- Josh [Atkins] is our lead designer on Fable III -- we said to ourselves, "What if we just had one sentence that said, 'To do a quick attack, press the button quickly; to do a build-up attack, hold the button down.' Suppose we said nothing else after that."

Because of that, we then made swords work in a very similar way to guns to work in a very similar to magic. Suddenly, the whole hour of tedium went away for players because we unified that combat system and actually made it much more accessible for the more casual side of Fable III players, and made it much more interesting for the core players because they could start combining magic together and switching between guns and swords, because they were the same.

That meant that, even though it was simpler, it was actually more complex and sophisticated.​
 

There are 85 comments on Peter Molyneux - Complexity is only simplicity multiplied

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.081298112869263 seconds