Jason
chasing a bee
Tags: Peter Molyneux
<p>It's time to forget about the <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?t=45056" target="_blank">unpleasantness</a> of the day and <a href="http://www.gamasutra.com/view/feature/5828/true_evolution_a_peter_molyneux_.php" target="_blank">join Peter Molyneux</a> for a journey through Mr Pete's Wacky World of magical gun swords, emotional grinding, and near-fatal ketamine overdoses.</p>
<blockquote>And we then said -- you remember this, Josh -- Josh [Atkins] is our lead designer on Fable III -- we said to ourselves, "What if we just had one sentence that said, 'To do a quick attack, press the button quickly; to do a build-up attack, hold the button down.' Suppose we said nothing else after that."<br /><br />Because of that, we then made swords work in a very similar way to guns to work in a very similar to magic. Suddenly, the whole hour of tedium went away for players because we unified that combat system and actually made it much more accessible for the more casual side of Fable III players, and made it much more interesting for the core players because they could start combining magic together and switching between guns and swords, because they were the same.<br /><br />That meant that, even though it was simpler, it was actually more complex and sophisticated.</blockquote>
<p> </p>
<p>It's time to forget about the <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?t=45056" target="_blank">unpleasantness</a> of the day and <a href="http://www.gamasutra.com/view/feature/5828/true_evolution_a_peter_molyneux_.php" target="_blank">join Peter Molyneux</a> for a journey through Mr Pete's Wacky World of magical gun swords, emotional grinding, and near-fatal ketamine overdoses.</p>
<blockquote>And we then said -- you remember this, Josh -- Josh [Atkins] is our lead designer on Fable III -- we said to ourselves, "What if we just had one sentence that said, 'To do a quick attack, press the button quickly; to do a build-up attack, hold the button down.' Suppose we said nothing else after that."<br /><br />Because of that, we then made swords work in a very similar way to guns to work in a very similar to magic. Suddenly, the whole hour of tedium went away for players because we unified that combat system and actually made it much more accessible for the more casual side of Fable III players, and made it much more interesting for the core players because they could start combining magic together and switching between guns and swords, because they were the same.<br /><br />That meant that, even though it was simpler, it was actually more complex and sophisticated.</blockquote>
<p> </p>