Divinity 2: Flames of Vengeance Is Not Perfect
Divinity 2: Flames of Vengeance Is Not Perfect
Development Info - posted by VentilatorOfDoom on Wed 9 June 2010, 11:48:36
Tags: Divinity II; Larian Studios... but it <span id="body0">beats most RPGs I’ve had the occasion to play recently. Says </span>Swen Vincke of Larian Studios.
<span id="body0">It’s no secret that a lot of people thought the first part of Divinity 2 was the best part (me included), and when we started working on FOV, the goal was to capture that same feeling, and I’m quite happy to say that I think the team managed this. I hope all of you will agree when you get to play it. Having seen what the Divinity engine can do now in Flames of Vengeance, I regret that the values present in FOV weren’t present throughout the original game, because that would’ve made a big difference I think to the nay-sayers. These caused quite a lot of frustration on our side, given how long we worked on Divinity 2, but of course, they did have a point about certain things.</span>
The nay-sayers had a point about certain things. But everything has been addressed, that'll shut them up. Stupid nay-sayers.
Spotted at: RPGWatch
<span id="body0">It’s no secret that a lot of people thought the first part of Divinity 2 was the best part (me included), and when we started working on FOV, the goal was to capture that same feeling, and I’m quite happy to say that I think the team managed this. I hope all of you will agree when you get to play it. Having seen what the Divinity engine can do now in Flames of Vengeance, I regret that the values present in FOV weren’t present throughout the original game, because that would’ve made a big difference I think to the nay-sayers. These caused quite a lot of frustration on our side, given how long we worked on Divinity 2, but of course, they did have a point about certain things.</span>
Spotted at: RPGWatch
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