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Divinity 2: Flames of Vengeance Is Not Perfect

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Divinity 2: Flames of Vengeance Is Not Perfect

Development Info - posted by VentilatorOfDoom on Wed 9 June 2010, 11:48:36

Tags: Divinity II; Larian Studios

... but it <span id="body0">beats most RPGs I&rsquo;ve had the occasion to play recently. Says </span>Swen Vincke of Larian Studios.

<span id="body0">It&rsquo;s no secret that a lot of people thought the first part of Divinity 2 was the best part (me included), and when we started working on FOV, the goal was to capture that same feeling, and I&rsquo;m quite happy to say that I think the team managed this. I hope all of you will agree when you get to play it. Having seen what the Divinity engine can do now in Flames of Vengeance, I regret that the values present in FOV weren&rsquo;t present throughout the original game, because that would&rsquo;ve made a big difference I think to the nay-sayers. These caused quite a lot of frustration on our side, given how long we worked on Divinity 2, but of course, they did have a point about certain things.</span>
The nay-sayers had a point about certain things. But everything has been addressed, that'll shut them up. Stupid nay-sayers.
Spotted at: RPGWatch

There are 12 comments on Divinity 2: Flames of Vengeance Is Not Perfect

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