GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

The Witcher 2 News Bundle

Click here and disable ads!

The Witcher 2 News Bundle

Game News - posted by VentilatorOfDoom on Wed 16 June 2010, 16:09:49

Tags: CD Projekt; The Witcher 2: Assassins of Kings

With this whole E3 thing going on naturally some info regarding The Witcher 2 surfaced.
 
Let's start with the IGN Preview.


We didn't get to play at E3 2010, but we did get a chance to see some of the game in action. Choice and consequence still factors into The Witcher 2's progression, as the choices you make in conversation affect how events play out further down the line. While in conversation you'll see the interface is much different, with a handful of short dialogue options appearing in the left middle of the screen as interactions play out. You're also given a limited amount of time to input each option, so you'll need to think fast as to how to approach each situation since the decisions can have far reaching effects.
Far reaching decisions and timed dialogue - a classic RPG element since Alpha Protocol.


To finish off the demo CD Projekt showed a boss fight against a huge squid creature. To bring him down, Geralt had to run around and avoid tentacle swipes and place magic traps on the ground. When activated the traps caused a tentacle to stick to the ground, letting Geralt hack it in two. Occasionally the boss would switch up its attack pattern, spitting at Geralt and pinning him to the ground. To break free, you have to slam a button repeatedly. After three tentacles were removed Geralt had the ability to jump up onto the creature's limbs and swing around the environment. Holding on required Geralt to again hit a button repeatedly, which eventually guided the tentacle into a nearby stone bridge, bringing it tumbling down onto the creature's main body. Geralt can then run up the downed structure and deliver the killing blow to the boss.
Slam buttons repeatedly, I can hardly wait. Well, at least: For minigames, you'll find a new optional alchemy challenge.
 
Now we'll continue with CVG.


<span class="text_article_body">Those choices will also be made more interesting for us Anglophiles by the mere fact our language is being used as the primary language in the game. While it might rightly annoy Polish speakers to see a game from their country made in English, the consolation for us is that we won't be getting the substandard translation the original Witcher suffered from on release (and was corrected in the Enhanced Edition).</span>
Well, last we knew was that the game is written in polish but implemented in english. Which is totally not the same like being written in polish and then translated to english. Whatever it is that they're actually doing, they seem to put more effort into the translation. Good.


<span class="text_article_body">In the first game, there were a host of different magic powers, plus others related to combat, physique, mental strength and things like that. This time, the skills tree has been squished down into only a few branches, but these have been extended substantially to allow for more options than before.</span>
I hope that doesn't mean they dumbed down the character system even further?
&nbsp;
thanks to hiver!
&nbsp;

There are 46 comments on The Witcher 2 News Bundle

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.044828176498413 seconds