Roguelike Updates - Desktop Dungeons, Rogue Survivor
Roguelike Updates - Desktop Dungeons, Rogue Survivor
Development Info - posted by Jason on Thu 17 June 2010, 08:13:42
Tags: Desktop DungeonsDesktop Dungeons at 0.14
- - All new religion system where you use earned piety for specific upgrades.
- - Streamlined interface totally still lets you do all that math if you want to. You’ll wonder how you ever played it before.
- - 100% gold custom tileset by indie king-maker and all around super nice guy, Derek Yu! (Spelunky, TIGSource)
- - All your old character files will work just fine, but it’s more fun to start from scratch again. Trust us.
- - Tweaks: F2 doubles the window, F4 fullscreens, ESC no longer insta-closes and there’s even arrow-key navigation if you’re that way inclined.
- - Fresh high score lists on which to min-max freely (We may even have balanced the Vampire)
- - Even more content for the super-hardcore endgame players. Seriously, we can’t finish this thing…
- - Improved AI use of cellphones.
- - Improved AI use of lights.
- - AI make use of the Shout action to wake up nearby sleeping friends when seeing enemies (that includes your followers).
- - Improved AI fight or flee logic (yes again).
- - Improved AI item management (yes again).
- - Changed Cautious vs Courageous directives effects.
- - As a result of changes, Civilians should be more slightly competent in melee fighting and followers more useful as fighters/guards/mules.
- - Fixed bug that could cause the game to freeze when using the inventory (the game would think there was a quest being played and check for unexisting trigger events when picking up or dropping items).
- - Fixed issue with the old Quine4000+ not being upgraded to the 5000 model when loading an old game.
- - Fixed bug with a kill from a hand grenade not being registered if nobody saw you throw the grenade.
- - Fixed bug with the weight of a grenade not being subtracted from your total weight when throwing it.
- - Fixed bug with not being able to walk onto a tile with a corpse that was sitting on a chair.
- - Fixed bug with a quest item not being removed correctly after a quest is done if the item is in the player's backpack or locker.
- - Fixed bug with cargo being spawned on a retro Talon.
- - You can now sell stuff from your locker at the equipment shop.
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