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Roguelike Updates - Desktop Dungeons, Rogue Survivor

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Roguelike Updates - Desktop Dungeons, Rogue Survivor

Development Info - posted by Jason on Thu 17 June 2010, 08:13:42

Tags: Desktop Dungeons

Desktop Dungeons at 0.14
  • - All new religion system where you use earned piety for specific upgrades.
  • - Streamlined interface totally still lets you do all that math if you want to. You’ll wonder how you ever played it before.
  • - 100% gold custom tileset by indie king-maker and all around super nice guy, Derek Yu! (Spelunky, TIGSource)
  • - All your old character files will work just fine, but it’s more fun to start from scratch again. Trust us.
  • - Tweaks: F2 doubles the window, F4 fullscreens, ESC no longer insta-closes and there’s even arrow-key navigation if you’re that way inclined.
  • - Fresh high score lists on which to min-max freely (We may even have balanced the Vampire)
  • - Even more content for the super-hardcore endgame players. Seriously, we can’t finish this thing…
Rogue Survivor Alpha 3.1 (partial changelist)
  • - Improved AI use of cellphones.
  • - Improved AI use of lights.
  • - AI make use of the Shout action to wake up nearby sleeping friends when seeing enemies (that includes your followers).
  • - Improved AI fight or flee logic (yes again).
  • - Improved AI item management (yes again).
  • - Changed Cautious vs Courageous directives effects.
  • - As a result of changes, Civilians should be more slightly competent in melee fighting and followers more useful as fighters/guards/mules.
Privateer: Ascii Sector at v0.6.6.1
  • - Fixed bug that could cause the game to freeze when using the inventory (the game would think there was a quest being played and check for unexisting trigger events when picking up or dropping items).
  • - Fixed issue with the old Quine4000+ not being upgraded to the 5000 model when loading an old game.
  • - Fixed bug with a kill from a hand grenade not being registered if nobody saw you throw the grenade.
  • - Fixed bug with the weight of a grenade not being subtracted from your total weight when throwing it.
  • - Fixed bug with not being able to walk onto a tile with a corpse that was sitting on a chair.
  • - Fixed bug with a quest item not being removed correctly after a quest is done if the item is in the player's backpack or locker.
  • - Fixed bug with cargo being spawned on a retro Talon.
  • - You can now sell stuff from your locker at the equipment shop.
Thanks to Gragt for the shaved ferret pics

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