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The Witcher 2 Is More Intense

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The Witcher 2 Is More Intense

Interview - posted by VentilatorOfDoom on Sun 20 June 2010, 12:13:14

Tags: CD Projekt; The Witcher 2: Assassins of Kings

In this short preview over at Gamers With Jobs we learn that TW2 does away with the combat stances and strifes for a console-like combo system instead.


Once the conversation is over we get to see the new combat engine in action. In the first game you had three stances to choose from that were each strong against certain types of enemies. By timing mouse clicks with your strikes, you could string attacks together and make them more effective. The Witcher 2 does away with the stance system in favor of a more console-like combo system. There’s a heavy attack, light attack, magic attack, block and a dodge button.
In this interview Tomek Gop explains how TW2 is more intense.


We have heard that the game is shorter but "more intense". What exactly does that mean?
It might take less time to walk through a main storyline of The Witcher 2 than it would in the previous game. But if we do it right (there are still some focus-tests ahead of us, and we've not got to beta yet), the players will feel that it's because the long, travelling-based quests are missing. We don't want to miss any of the important action - just all those "Fed-Ex" quests. Second thing, I think people don't expect the size of changes we've made in terms of the storyline's scale. Whereas The Witcher was a game about (among other things) a rebellion that took place in Temeria, The Witcher 2 is about politics and emotions that involve many kingdoms and dig much deeper into Geralt's past. The one he's forgotten... almost.
 
Spotted at: RPGWatch

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