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Two Worlds II Previews

Two Worlds II Previews

Preview - posted by VentilatorOfDoom on Tue 22 June 2010, 15:19:22

Tags: Reality Pump Studios; Two Worlds

Two more E3-based previews of Reality Pumps Action RPG are available.

 

G4TV think that killing zombies and giant spiders wasn't as much fun as it should have been.

However, when I finally got the controller in my hands, the game lost some of its allure. The presentation is definitely there, and the dialogue scenes take cues from the Mass Effect and Assassin’s Creed games in that you are free to move your character during conversations and the background blurs out to make the characters pop off screen. In other words, it looks the part, but in action, something is just missing. I mean, being able to cycle through preset armor/weapon combinations and combat layouts is great, but that didn't make killing zombies and giant spiders as fun as it should have been.

Whereas Destructoid conclude that Two Worlds II is actually playable.

Speaking from a purely aesthetic standpoint, the difference between Two Worlds and Two Worlds II is like night and day. A new closer perspective, slicker animations, and generally more polished graphics makes this look like an entirely different game. In fact, if you gave me a demo of Two Worlds II without telling me what it was, I would easily believe that it was a totally new RPG rather than the sequel to one of the worst RPGs ever made.

This difference translates into the gameplay, too. The closer camera lends itself well to a more action-oriented game, as players of the warrior class perform simple combo attacks interspersed with special moves. Special moves are determined by the equipped weapon, and two are slotted to the "B" and "Y" buttons on the 360 controller, while RT deals normal attacks.

potato at: GB

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