GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Chris Avellone Interview

Click here and disable ads!

Chris Avellone Interview

Interview - posted by VentilatorOfDoom on Tue 29 June 2010, 22:53:44

Tags: Chris Avellone; Obsidian Entertainment

In this extensive interview with gamesTM MCA recapitulates the story of his game designer life.


Descent To Undermountain – a first-person dungeon-crawler based on the technology behind Interplay’s popular shooter series, Descent – is often regarded as Avellone’s first developer credit in the videogames industry, which is unfortunate, as the game was basically terrible. “I didn’t know what I was getting into!” he laughs. “I was very happy to work on it at the time, though. They were trying to add gravity and first-person combat into the Descent engine, you know, so they could create something [like] Ultima Underworld. The engine just wasn’t set up to do that, and we didn’t have the sheer amount of programming power available to make that happen. I want to be clear and say there was nothing wrong with the Descent engine, per se, it was just that we didn’t have the know-how or the resources to make it into an Ultima Underworld-esque experience.”
Read the whole thing there.
 
Spotted at: GB

There are 31 comments on Chris Avellone Interview

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.03727388381958 seconds