Mass Effect 3 and the Spirit of Streamlining
Mass Effect 3 and the Spirit of Streamlining
Game News - posted by VentilatorOfDoom on Wed 4 August 2010, 18:59:22
Tags: BioWareBioWare's Casey Hudson revealed that <span class="text_article_body">Mass Effect 3 will be shaped by over 1,000 story variations from the first two games in the series.</span>
<span class="text_article_body">"Numerically, it's over 1,000 variables that we'll have access to for shaping the Mass Effect 3 experience for people who've played the previous games."</span>
Man, that's a lot of variables, numerically speaking.
Also, staying true to their Bioformula ME3 will deliver you from having to deal with outdated stuff like having an inventory or actual stats to customize.
<span class="text_article_body">"If you define an RPG as a game where you equip your hero by sifting through an inventory of hundreds of miscellaneous items and spend hours fiddling with numerical statistics, then Mass Effect 2 isn't one," he added.
"In Mass Effect 2 we focused on what we love about RPGs: An awesome sense of exploration, intense combat, a deep and non-linear story that's affected by your actions, and rich customisation of your armour, weapons and appearance...
"We had an overwhelmingly positive response to this approach, and while we'll make further adjustments to it for Mass Effect 3, we're really happy with how it's been received so far."</span>
Spotted at: GB
<span class="text_article_body">"Numerically, it's over 1,000 variables that we'll have access to for shaping the Mass Effect 3 experience for people who've played the previous games."</span>
Also, staying true to their Bioformula ME3 will deliver you from having to deal with outdated stuff like having an inventory or actual stats to customize.
<span class="text_article_body">"If you define an RPG as a game where you equip your hero by sifting through an inventory of hundreds of miscellaneous items and spend hours fiddling with numerical statistics, then Mass Effect 2 isn't one," he added.
"In Mass Effect 2 we focused on what we love about RPGs: An awesome sense of exploration, intense combat, a deep and non-linear story that's affected by your actions, and rich customisation of your armour, weapons and appearance...
"We had an overwhelmingly positive response to this approach, and while we'll make further adjustments to it for Mass Effect 3, we're really happy with how it's been received so far."</span>
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