Tags: BioWare
<p><a href="http://www.computerandvideogames.com/article.php?id=258534" target="_blank">BioWare's Casey Hudson revealed</a> <em>that <span class="text_article_body">Mass Effect 3 will be shaped by over 1,000 story variations from the first two games in the series.</span></em></p>
<blockquote>
<p><span class="text_article_body">"Numerically, it's over 1,000 variables that we'll have access to for shaping the Mass Effect 3 experience for people who've played the previous games."</span></p>
</blockquote>
<p>Man, that's a lot of variables, numerically speaking.</p>
<p> </p>
<p>Also, staying true to their Bioformula ME3 will deliver you from having to deal with outdated stuff like having an inventory or actual stats to customize.</p>
<blockquote>
<p><span class="text_article_body">"If you define an RPG as a game where you equip your hero by sifting through an inventory of hundreds of miscellaneous items and spend hours fiddling with numerical statistics, then Mass Effect 2 isn't one," he added.<br /><br /> "In Mass Effect 2 we focused on what we love about RPGs: An awesome sense of exploration, intense combat, a deep and non-linear story that's affected by your actions, and rich customisation of your armour, weapons and appearance...<br /><br /> "We had an overwhelmingly positive response to this approach, and while we'll make further adjustments to it for Mass Effect 3, we're really happy with how it's been received so far."</span></p>
</blockquote>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/99052-mass-effect-3-wont-have-sifting-or-fiddling.html">GB</a></p>
<p><a href="http://www.computerandvideogames.com/article.php?id=258534" target="_blank">BioWare's Casey Hudson revealed</a> <em>that <span class="text_article_body">Mass Effect 3 will be shaped by over 1,000 story variations from the first two games in the series.</span></em></p>
<blockquote>
<p><span class="text_article_body">"Numerically, it's over 1,000 variables that we'll have access to for shaping the Mass Effect 3 experience for people who've played the previous games."</span></p>
</blockquote>
<p>Man, that's a lot of variables, numerically speaking.</p>
<p> </p>
<p>Also, staying true to their Bioformula ME3 will deliver you from having to deal with outdated stuff like having an inventory or actual stats to customize.</p>
<blockquote>
<p><span class="text_article_body">"If you define an RPG as a game where you equip your hero by sifting through an inventory of hundreds of miscellaneous items and spend hours fiddling with numerical statistics, then Mass Effect 2 isn't one," he added.<br /><br /> "In Mass Effect 2 we focused on what we love about RPGs: An awesome sense of exploration, intense combat, a deep and non-linear story that's affected by your actions, and rich customisation of your armour, weapons and appearance...<br /><br /> "We had an overwhelmingly positive response to this approach, and while we'll make further adjustments to it for Mass Effect 3, we're really happy with how it's been received so far."</span></p>
</blockquote>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/99052-mass-effect-3-wont-have-sifting-or-fiddling.html">GB</a></p>