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Game News Mass Effect 3 and the Spirit of Streamlining

KalosKagathos

Learned
Joined
Jan 4, 2010
Messages
1,988
Location
Russia
In Mass Effect 2 we focused on what we love about action/adventure games: An awesome sense of exploration, intense combat, a deep and non-linear story that's affected by your actions, and rich customisation of your armour, weapons and appearance...
C wut I did?
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
ortucis said:
That reminds me, the concept of C&C affecting game after game needs to die with ME (and I think DA to). WORST FUCKING "FEATURE" EVER!

No.

THAT is one of the things ME2 did RIGHT, what you are saying is "Choices should have no long run Consequences" and THAT does not fly well with me and I doubt with many people here.

C&C that is window dressing is window dressing, if you want to have your cake and eat it too I suggest you bitch about it some place that shares that mentality ... like GameFAQs.

The main impact is IF the council survived or not and that barely have a impact on the game (besides getting a store discount in the Citadel), the rest are EMails, NPCs showing up (or not, Wrex comes to mind) and chat up and minor dialogue variations.

Only two quests require some actions to been done on ME1, Illium: Gianna Parasini (that requires working with her in Noveria) and Illium: Medical Scans (that requires saving enough colonists in Feros or persuading Jeong to rebuild the Colony).
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
Drakron said:
ortucis said:
That reminds me, the concept of C&C affecting game after game needs to die with ME (and I think DA to). WORST FUCKING "FEATURE" EVER!

No.

THAT is one of the things ME2 did RIGHT, what you are saying is "Choices should have no long run Consequences" and THAT does not fly well with me and I doubt with many people here.

:roll:

What I am saying is that when your game world is a barren fucking waste-land for side-quests then it's fucking retarded to cut the content out for the player who isn't importing character from the last game.

Maybe if you moved your fat nutsack u call your "eyes" enough to read the rest of the post, you'd know.
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,255
"In Mass Effect 2 we focused on what we love about RPGs: An awesome sense of exploration, intense combat, a deep and non-linear story that's affected by your actions, and rich customisation of your armour, weapons and appearance...

:what:

I think Bioware has a different definition of exploration than the rest of the world considering each new offering since BGII has gutted exploration elements.
 

markec

Twitterbot
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I think Yahtzee said that he hated mining mini game but loved Mako exploration, to me personally it was other way around. If I have to choose between two necessary time consuming features Ill rather take one I could easily cheat trough.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
In Mass Effect 2 we focused on what we love about RPGs: An awesome sense of exploration, intense combat, a deep and non-linear story that's affected by your actions, and rich customisation of your armour, weapons and appearance...
LOLOLOL!!!1 ME2 had no exploration. BW games by default have no exploration STOP THE LIES. Intense combat uhuh. Popamole is more like it, and every area is so similar to the previous one it's insane. Not sure how he gets deep story either, or non-linear. And yeah, rich customization of armor? No. Fucking bullshit all of it.
 

Phelot

Arcane
Joined
Mar 28, 2009
Messages
17,908
The hype... it is unbearable!

And it really is hype. Look, there's nothing wrong with saying that they wanted to move away from stats and inventory and other shit, but there's no need to insult it, like it's not what makes an RPG or that it's flawed or whatever. Fuck off with that why the fuck does this same company have a game like DA then?

Just be honest and tell us you want to move the series in another direction. Nothing wrong with that. Tell us that you feel the inventory in ME didn't work out and that you feel you can do without it.
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
VentilatorOfDoom said:
Mass Effect 3 will be shaped by over 1,000 story variations from the first two games in the series.
And FO3 has 200 endings.
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,173
Take 10 variations, multiply the shit out of them and voila - 1,000 C&C possibilities!
 

Micmu

Magister
Joined
Aug 20, 2005
Messages
6,163
Location
ALIEN BASE-3
Well, and let's not forget, it IS an RPG, which means you can finish it with either blue or red jacket on - that's 2 * 1000 = 2000 endings!
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Fowyr said:
VentilatorOfDoom said:
Mass Effect 3 will be shaped by over 1,000 story variations from the first two games in the series.
And FO3 has 200 endings.

:rage::rage::rage::rage::rage::rage::rage::rage::rage::rage::rage::rage::rage:


I raged so hard after hearing that comment when FO3 was first coming out.
 

Raapys

Arcane
Joined
Jun 7, 2007
Messages
5,013
By the sound of this, they must have a completely different version of Mass Effect 2 in their offices. Maybe we'll get to play it someday.
 

Rhalle

Magister
Joined
Nov 25, 2008
Messages
2,192
markec said:
I think Yahtzee said that he hated mining mini game but loved Mako exploration, to me personally it was other way around. If I have to choose between two necessary time consuming features Ill rather take one I could easily cheat trough.

Neither were worth much, but the Mako was better, at least fundamentally.

The idea of leaving your ship and getting in a vehicle to explore many different worlds is awesome. The cookie-cutter limitations were not. Still, at least it had the party aspect about it.
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,173
Rhalle said:
markec said:
I think Yahtzee said that he hated mining mini game but loved Mako exploration, to me personally it was other way around. If I have to choose between two necessary time consuming features Ill rather take one I could easily cheat trough.

Neither were worth much, but the Mako was better, at least fundamentally.

The idea of leaving your ship and getting in a vehicle to explore many different worlds is awesome. The cookie-cutter limitations were not. Still, at least it had the party aspect about it.

For someone reason Earth's moon atmosphere just grabbed me by the balls - can't remember why.

At least Mako wasn't a minigame, it was part of the game only with flawed controls. It was fun driving around and having enemies suddenly pop on the radar. ME2 had like only five mining planets with actual in-game location on them?
 
Joined
Sep 4, 2009
Messages
3,520
The Mako in ME1 would be more interesting if it did much greater damage and had about half as much shields. As it was combat was ridiculously uninteresting, as nothing could kill you unless you were retarded, and some of the big enemies took a minute or so to kill.

'Mining' minigames should have been gotten rid of in both ME1 and 2. I get the feeling that they wanted to replicate mining as it was in Star Control 2, but its 100x more tedious, there were no risks and there were no great rewards for taking great risks.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
The Mako was a rubber ball (no traction), that was the biggest problem with it.

As bad the Mako was, the Firewalker managed to be even worst as it follows the ME2 tradition of NOT telling us important information as hull integrity (I assume its unshielded) and it have no manual aim (guide missiles only, that is the worst thing to use against infantry), no zoom (worthless as a scout, impossible to engage enemy at long range) and it have the exact same feeling as the Mako as it lacks traction.
 

AnalogKid

Scholar
Joined
Nov 24, 2005
Messages
291
Location
SoCal
micmu said:
Well, and let's not forget, it IS an RPG, which means you can finish it with either blue or red jacket on - that's 2 * 1000 = 2000 endings!
:salute:
 

Pablosdog

Prophet
Joined
Aug 6, 2008
Messages
1,879
Me 2 was a decent game. It' plays more like a choose your own adventure popamoly holy plotholy
 

Twinkle

Liturgist
Joined
Sep 14, 2009
Messages
1,426
Location
Lands of Entitlement
The Mako in ME1 would be more interesting if it did much greater damage and had about half as much shields.

The Mako would be more interesting if they had at least the basic playtesting with controls and physics. Seriously, is hiring a designer with racing game experience really that hard?
 

ironyuri

Guest
I enjoyed the Mako. I wanted more Mako. I desired more Mako. The Mako was :incline:.

Why?

Because I got dropped on a planet and got to roll around it in a space vehicle. It was awesome.

The physics were fucked. The turning arc was problematic. The booster jets didn't always work properly. It was a bitch to fight sandworms with. It sucked when you couldn't go up some steep cliff faces but could go up other, equally steep cliff faces. But I really enjoyed the open roaming exploration feel. It's not an RPG element to be able to drive around a world and explore it, but it certainly added to the atmosphere of landing on a previously unexplored part of a planet (for humanity) and exploring and mapping it out while marking minerals, fighting sandworms and geth/pirates.

In the missions where the Mako was an absolute necessity for driving along linear pathways it was not overly terrible. It worked well in straight lines, with occassional annoyances if you got stuck on walls.

The mining game in ME2 was a way of cutting content (planets), decreasing exploration (eventhough they say that the game had a great deal of it), and saving on cost. The mining planets were all so tedious and could easily be rendered compared to rendering 30+ slightly different looking worlds. It made me :rage:

Further, the planetary exploration in ME2 was so linear as to no longer be exploration. Just fucking planet corridors you could land on and walk from A-B without going outside the pre-determined corridor path. You can't explore a corridor, it's a fucking corridor.

I still enjoyed Mass Effect 2 for what it was, but it was not Mass Effect 1, it was not much of an RPG.

Codex, let us join together and prepare for F:NV the saviour of RPGS! :smug:
 

jazzotron

Liturgist
Joined
Jul 14, 2009
Messages
248
One thing that perplexed me was that for all the technology available in the Mass Effect universe, planetary scanning still needs to be conducted manually.
 

chzr

Erudite
Joined
Jun 26, 2010
Messages
1,252
2890589628906cfe7f63.jpg
 

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