I enjoyed the Mako. I wanted more Mako. I desired more Mako. The Mako was
.
Why?
Because I got dropped on a planet and got to roll around it in a space vehicle. It was awesome.
The physics were fucked. The turning arc was problematic. The booster jets didn't always work properly. It was a bitch to fight sandworms with. It sucked when you couldn't go up some steep cliff faces but could go up other, equally steep cliff faces. But I really enjoyed the open roaming exploration feel. It's not an RPG element to be able to drive around a world and explore it, but it certainly added to the atmosphere of landing on a previously unexplored part of a planet (for humanity) and exploring and mapping it out while marking minerals, fighting sandworms and geth/pirates.
In the missions where the Mako was an absolute necessity for driving along linear pathways it was not overly terrible. It worked well in straight lines, with occassional annoyances if you got stuck on walls.
The mining game in ME2 was a way of cutting content (planets), decreasing exploration (eventhough they say that the game had a great deal of it), and saving on cost. The mining planets were all so tedious and could easily be rendered compared to rendering 30+ slightly different looking worlds. It made me
Further, the planetary exploration in ME2 was so linear as to no longer be exploration. Just fucking planet corridors you could land on and walk from A-B without going outside the pre-determined corridor path. You can't explore a corridor, it's a fucking corridor.
I still enjoyed Mass Effect 2 for what it was, but it was not Mass Effect 1, it was not much of an RPG.
Codex, let us join together and prepare for F:NV the saviour of RPGS!